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Efficient burn, all pointed directly at your opponent (and occasionally a Baneslayer Angel). Standard Legal. The sideboard is there to provide some more efficient damage earlier on in the second game (presumably they will have taken out almost all of their removal) with some very high-powered creatures.
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hehe, i like your sense of balance in this deck but your main problem here is that most people these days are running enchanment destruction for certain ascensions ((mainly Luminarch)) and your Pyromancers Asc are just a big fat target, pretty much the same for planeswalkers but oppents waste a turn on killing them while you focus on their creatures, my advice, you need 2-3 chumps early game to the incomming of things that bypass your burn or have protection from it, try dropping 2 Pyromancers ascensions for 2 Obsidian Fire hearts, nice chunky 4/4 for 4 red, with the added ablity of turning ya oppents lands into burning wastes that hit em for 1 each turn. or if a want a real kick throw in Goblin Guides 2/2 for 1 with haste but with the added down side that an oppent gets to look at the top of there deck and keep it if its a land... hope this helps and i love the concept of this Burn tends to be my favorite play style
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The Ascension needs to be there, because if it sticks around, I win the game. As for having chumps blockers? That totally goes against the idea of the deck! A burn deck doesn't bother to consider the damage that it receives, it focuses every last mana on dealing as much damage as possible. There are three reasons why adding chump blockers would be bad for this deck: 1. I would rather just burn the attacking creature and destroy it. 2. If my deck has no creatures, then all of their removal is useless. 3. If I add only a few chump blockers, then the other deck is sure to have the removal to deal with them, which makes them useless. On a side note: Bogardan Hellkite is a creature, but playing it probably wins me the game anyway, so I think of it as more of a "win condition".