Dith0rder

114 Decks, 101 Comments, 14 Reputation

100% agree with Magma Jet because it can be just burn to the face when you're running run out of gas, and it helps you get through crappy topdecks, so much more versatility. Rabid Hybridization is a great sideboard card. Nice deck :D

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Posted 22 December 2013 at 12:04 in reply to #421747 on RDW Impostor

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You are adorable :P

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Posted 18 December 2013 at 09:43 in reply to #420958 on Burn This CD

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Sorry, I just don't think it belongs. I would just hate to draw that when I'm behind. Thanks for the suggestion, though.

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Posted 14 August 2013 at 13:45 in reply to #388021 on Skip the declare blockers step

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I like the concept, here. Some cards to consider:

Dissipate, Rapid Hybridization, Cackling Counterpart, Essence Scatter; Restoration Angel; Sphinx's Revelation; Oppurtunity; Jace, Architect of Thought.

I'd also make the lands just a teeny bit more islandy, since almost all of your spells are blue. I looooove Blind Obedience.

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Posted 06 August 2013 at 15:16 as a comment on UWx Delver of Silence

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I secretly want to see a singleton of Rally the Peasants. The flashback makes is like drawing two cards :o right? Right..? Maybe not :/

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Posted 06 August 2013 at 14:24 in reply to #385702 on Young Ownamancer

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If the deck were running full dual lands, I'd play Orzhov Charm over Doom Blade. Better targeting (unless you're at really low life, I suppose) and a friendly bounce. But without the duals, it's not a really consistent early game like it should be.

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Posted 06 August 2013 at 14:10 in reply to #385650 on Young Ownamancer

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That is super interesting. I like this concept, but you should definitely mention that in the deck description. And I'm wondering if the curve your presenting consider things like the fact that Awaken the Ancient is kind of like a 5 drop, since if you drop it on turn 4 you can't take advantage of the haste? Would a Thunderous Wrath count a 6 converted mana cost even though you can play it for 1 mana if you miracle? Also you only have 2 one-drops and 12 two-drops, am I missing something in your formula or is this on purpose? Sorry if I sound like I'm being really critical, I'm really genuinely interested.

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Posted 31 July 2013 at 15:55 in reply to #384769 on Ahead Of The Red Curve

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I really like the deck, but the mana base could really use some work. I'm sure you're aware of all the dual lands and I'd definitely recommend them in there (4 Temple Garden, 4 Sunpetal Grove, 7 Plains, 5 Forest or some variation where Plains outnumber Forest). I just see this missing a lot of really crucial early game drops because most of your cards are so color heavy. I'd also make this more weenie and get rid of Odric, Increasing Savagry, Ranger's Guile for some Thalia and maybe some Imposing Sovereign, make this a really solid weenie. I'd rather have Mikaeus, the Lunarch instead of Archangel of Thune in the sideboard since it's a human and it pretty much performs the same function as Archangel for probably less mana. Thraben Doomsayer could also be a good sideboard for some of the longer control matches where you're trying to dodge supreme verdicts or bonfires. Good luck with the deck, interested to see what direction you go with it.

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Posted 31 July 2013 at 13:05 as a comment on Double Trampling Is My Hobby

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In my opinion, 18 lands are far too few for the Hellkite (and honestly, far too few even without the Hellkite). If you must have some more high mana threats, Hellrider is an absolute beast in a creature-based deck like this. Other cards to consider: Ash Zealot, Fervant Cathar, Vexing Devil, even Boros Reckoner (though he belongs in the sideboard). I don't really see much use for Volcanic Strength in the main deck; even against other red decks, it's really situational because more often than not they'll just kill your target (because they're playing red). And again, I can't stress enough: this deck needs at least 21 lands to play Hellkite effectively, and even then, I would just recommend cutting out the Hellkite and upping the land base to 20. Nice work overall, though; I like your concept of cancelling out blockers and the efficient, cheap creatures.

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Posted 29 July 2013 at 14:46 as a comment on Quick and Clean!

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I really like this deck. If I were to think about it, I'd probably have some suggestions here and there, but I really like the premise. Just drawing a couple of sample hands, I'd say it could use some more creatures (off the top of my head, Acidic Slime definitely fits the theme). Anyway, nice deck :)

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Posted 29 July 2013 at 13:42 as a comment on Vraska The Unblockable

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One or two Reforge the Soul might help with card draw. One or two Thunderous Wrath is a really good miracle. I think the Vexing Devil might be alright in the first game, but any smart player will just let it stay on the field after they realize you're not really that aggro of a deck. Chandra's Phoenix would be a nice addition.

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Posted 25 July 2013 at 09:05 in reply to #382433 on KILL IT. KILL IT WITH FIRE.

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How about Syndic of Tithes or Vitu-Ghazi Guildmage to funnel some of your extra mana into if you get land-flooded? Rootborn Defenses might also be something to think about, even though you don't really have much to populate.

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Posted 24 July 2013 at 12:52 as a comment on [Standard] Weenie (rotation)

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Frankly, I would just get rid of white...it seems really underwhelming and will just clutter up your mana. Chromatic Lantern, Boros Charm, Blaze Commando out. Izzet Charm in. And if you were interested in a Twincast type ability, I would recommend Increasing Vengeance or Wild Ricochet more than Twincast.

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Posted 24 July 2013 at 12:23 as a comment on BURN!! (lots of help needed)

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No trouble at all, I'm glad I could help :)

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Posted 30 June 2013 at 09:15 in reply to #369481 on Shards of Alara Highlander

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I agree..but I'm having trouble deciding on what. I guess Entering, maybe Morgue Burst...I think I have to go Oros colors instead and include Unburial Rites..because that is definitely the best for this.

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Posted 23 June 2013 at 15:41 in reply to #368620 on Cru-Cut

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While you are right that the actual color of the card is dictated by it's mana cost (or what's written in the rules text, like with Pact of Negation or Evermind), the problem is that Commander/EDH Guidelines state that the "color identity" of a card, for the purposes of building a Commander/EDH deck, is also determined by any mana symbol that appears in the text of that card (and to be even more specific, mana symbols in the reminder text of a card does not count towards it's color identity; Blind Obedience, for example). Here are the rules, straight from the horse's mouth http://www.dragonhighlander.net/rules.php

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Posted 23 June 2013 at 15:12 in reply to #367045 on Karn EDH Need Help!

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Nice work, man! I made a Melek EDH of my own and you gave me some good ideas. I'm not 100% on the number of creatures myself, but to each their own. You definitely picked the right tribe for it, though; lots of good card draw, counters, and some deck manipulation. And thanks for the land list, I was missing like half of those.

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Posted 20 June 2013 at 15:50 as a comment on Melek's Cabal

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I'd like to keep the deck as creature free as possible, if I can. I might put something in that shuffles the graveyard into the library though...that would probably be a pretty good idea. Thanks for the suggestion, anyway :)

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Posted 20 June 2013 at 15:43 in reply to #367588 on Melek, Izzet Paragon

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Krak-Clan Ironworks would definitely be a replacement worth considering and Claws of Gix, perhaps only for it's 0 mana cost (it might help with combo making? I'm not 100% sure)

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Posted 20 June 2013 at 15:07 in reply to #368399 on Karn EDH Need Help!

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Nice one. Not good enough for the main, but a solid sideboard. Also, after looking through everything, I figured I could use some more Legion Loyalist in my life :)

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Posted 20 June 2013 at 13:43 in reply to #368415 on Gruulsome Death

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