Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
THIS IS NOT RED DECK WINS. THIS DESERVES A BETTER NAME!!!!"BYOB" Bring your own bombs. "War Goblin".Its a Mono red aggro deck.Keeps drawing, while burning for high 5's or spitting out goblins to either deal more high 5's or become a mass of 2/2 Hasters.And while having many tokens, the 4 damage convoke becomes handy.So because of it's tempo, (And some luck of draw) it's surprisingly fast. But this deck has its weaknesses. (It's fast, but Affinity is faster) -> So, here Scatterstorm becomes handy.(Kiki pod and Splintertwin is also too fast and stable) -> So here the High 5's combines with Combust.(Infect and Melira Pod is also too fast and hrd to beat) ->I added Sudden Shock to stop the Infect boosts and/or the Pod madness.Sudden Shock can also become usefull against Past in Flames. (I never tried against Past in Flames though)(Tron decks became a huge problem mid- and lategame. No deck is glad to see those damn Eldrazi...) ->I chose Blood Moon over Ghost Quarter because the Moon also slows well, every multi colored deck without basics, and Scapeshift slows down against the Blood Moon..And because everyone apparently plays some kinda Pod or Twin deck, i felt for some Torpor Orb.
The 10 Artifacts all allows drawing of cards and targets for Schrapnel Blast and Kuldotha Rebirth.So a turn 1 drop of the Star or Terrarion is good.It allows for a Turn 2 High Five (Schrapnel Blast for 5 damage), or 3 Goblins at turn 2.At turn two you can drop Wellspring for more draw if you have another artifact sacrifice spell. Or as mentioned before, you can Rebirth or Blast.You can also drop 2 tokens (Krenko's Command, Dragon Fodder, Mogg War Marshal)Turn 3 depends on what you did last turn. Any of the 4 goblin token spells kinda calls for Goblin Chieftain. (3-4 2/2 haster turn 3 isn't bad). You can sac a goblin or an artifact for 5 damage, and still have room for a new artifact drop.The rest is a repeat of the first 3 turns.4 times of 5 damage will kill most decks.To surpise kill an opponent or creature you can without mana (If you control 4 goblins), cast a 4 damage Stoke the Flame.Good luck. It's fun to feel the synergy between every card in the deck.Please, post some changes if you've got some idea's.Rasmus Dal Jensen signing out.
This deck has been viewed 646 times.