Zombie Mill

by Distortion on 27 July 2012

Main Deck (60 cards)


Sorceries (4)


Instants (8)

Planeswalkers (3)



Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This be for standard, and is using sets INS block and M13 only until RTR drops.

Mill some cards, makes some zombies, kicks some butt.

Would like suggestions for a side deck, and how to work in mb killspells.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

037400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombie Mill

Drop 2 Tormod's Crypt and sideboard them...if you don't remove their graveyard and they have the capability to shuffle it back into library, that just means more cards for you to mill which will lead to more zombies.

Drop 2 Islands 1 Jace and 1 Evolving Wilds and add in 2 Drowned Catacomb and 2 Spectral Flight to give your Undead Alchemist a bit more beef and some evasion. Dropping the Jace shouldn't matter too too much, because with the Alchemist out in conjunction with the Mind Scuplts and Trep blades, they will generate most of your mill.

Drop 1 Fog Bank and 1 Jace's Phantasm and add in 2 Rooftop Storm. Casting zombies for 0 is pretty frickin fun!

If it all possible, try and work some card-draw into the deck somewhere, I can't seem to find a good fit for it right now cause this looks pretty effective, but that is a blue-specialty that always is a good thing.
Those are my suggestions.

0
Posted 19 September 2012 at 20:55

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Oh, put in 2 divination where the Tormod's Crypts go. That may help things a bit.

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Posted 19 September 2012 at 20:56

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I'm revisiting this deck idea again. I like most of your suggestions, but I'll be adding in four Forbidden Alchemy somewhere instead of Divination. Much better..... Much more..... Forbidden....

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Posted 23 September 2012 at 02:27

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