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Named after the wide range of token production. Got Ooze, Saproling, 2/2 Deathtouch Zombies, 5/5 Demons with flying, and wurmcoil engine tokens. All, but demons can be infinitely produced in combo... The 'perfect' combo excludes zombies, but they can be infinitely produced in a turn as well in much the same way as Wurmcoil tokens. Play Gutter Grime >> Power Conduit >> Mikaeus, The Unhallowed >> Clock of Omens >> Wurmcoil Engine >> Arcbound Ravager >> Read the following. 1) Use Arcbound Ravager's ability to sacrifice Wurmcoil Engine. 2) This will give you the two wurm tokens, and Wurmcoil Engine will come back with a +1/+1 due to undying. 3) Use power conduit to remove the counter. 4) Tap the two wurm tokens to untap Power Conduit with Clock of Omens' ability. 5) Repeat this as desired for infinite wurm tokens also creating infinte Ooze tokens with infinite power/toughness with Gutter Grime. 6) As this is done Arcbound Ravanger is an infinite power/toughness. Sac it for it's own ability to distribute infinite +1/+1 counters to all wurm tokens. We now have an infinte number of Ooze, and Wurm tokens. As a security measure when can make as many Saprolings. as possible given when the time of the combo is disrupted for them to later be devoured by Mycoloth for saproling tokens, which are produced every turn, and can be maximized with Parallel Lives. Doubling Season was excluded mainly due to space in the deck, but I'd have to go out of my way to get another seeing as I sold my set. Anyone think I can break this deck more or make it faster? Comment with adjustments please! :] Tons of kill spells. Isochron + Go for the Throat or doom blade for a good way to piss people off. Early game it might as well be a win condition. xD Also take note this deck is entirely capable of winning without pulling off a single token combo. Worldslayer + Darksteel armor on ANY creature other than Putrefax is one good win condition and far easier to pull off.
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Oh, and seeing as mercy killing is a green/white (you can pay either, the card is not gold. I am to assume the card is Green OR white, rather than golds being x color AND y color. Can someone clear this for me? If I need to replace it, suggestions?
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You can't play Mercy Killing because both the green and white are part of its color identity. Any color mana symbol on a card that is not on your general disqualifies that card from your deck. To replace it, the closest card I can think of that fits Glissa is Death Mutation. Yeah it's way different: a sorcery instead of an instant; WAY more expensive; and creates green saps instead of GW elves. On the plus side, regardless of which creature you use it on, only you benefit from it. Mercy Killing is only truly good when you use it on your own creature.
I've already replaced it and I'm assuming you didn't read the wall above or you'd understand I can generate inf power tokens with several sources. :]. I only wanted it in because I want to make as man tokens as possible. I've already include saps though.
Need a way to untap a creature easy.
lol at infinite token combo's ive killed an infite squirrel horde with batwing brume hit him for infinity that aside why two infect cards? seems counter intuitive to run just two in commander the ring of kalonia seems kind of out of place as trample on small creatures is kind of irrelevant (including glissa) your also running green so a few fatties should be fairly easily played like pellaka wurm and a few fat demon's like rune scarred and blood gift demon also some modular creatures combo with glissa increadably well as the creatures die the counters move and glissa brings them back with new counters tormod's crypt is kind of odd unless your having issues with graveyard based decks
This is one of my more timmy style decks. It's not so much about winning as it is playing the deck I like it played. Rune scarred is great, but I happen to own this stuff in off hand areas of my collection. XD
Looks nice, but "Staff of Domination" is banned in Commander.
I know, I play it for the lulz. I take it out most of the time, but there are a few people in my play group that have seriously op decks because of the price point. They spend thousands on there decks that have just as broken combos as anything you can do with banned cards, and I just can't afford to do that.