I have no idea how tallowisp, and armadillo cloak is going to help this deck. Like most stuffy doll based decks, its vulnerable to edicts (chainer's, cruel, diabolic) and oblivion ring. You need some disenchant type cards, better walls, and maybe some cheap token generators, like a sarpadian empires vol. vii. Guilty Conscience + Rite of Passage is, of course an unsual combo with the doll. But its nice to see a stuffy doll deck that doesn't use 4 Pariah's Shield and 4 Pariahs. It makes you vulnerable to trample though, if you dont get the privileged position early.
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Actually you can't use the initial 4~5 mana from the rite of flame to pay the izzet guildmage's ability. Since once you get the 4 mana, the spell ends up leaving the stack, so it can't be targeted by the ability. So you'll need 4 free mana, 1 for the casting cost, and 3 for the initial copy. Afterwards the combo should work as planned.
Wow I feel like a jackass now, the cards weren't glued directly, they were on sleeves so the shop can sell them. Its meant to be a display. A marketing ploy one of my friends came up with. I was just kinda proud of that since I was the one that arranged it. I can probably recreate it if I get permission to open boosters, there must be at least 15 Angels in the shop right now. Dont know if you'll be satisfied with 15 though, the 5x5 square was great.
Needs more Banefire. Fireball could replace Magma Spray. Classic red deck, the only difference is set 2010 adds uncounterable blasters. You'll need to replace the soon-to-be-illegal Shadowmoor creatures when Zendikar comes out. Lets hope the Zendikar block has quality red mono creatures. By quality, I dont mean cheap cards, like the quillspike/devoted druid debacle.
take out the islands and put in swamps, add in cards like llanowar dead and elves, birds of paradise, dark ritual, search cards. might need cheap creatures that takes advantage of doubling season 4 fogs and/or 4 darkness are great additions if you really want to use your gemini combo.
with no creatures, you will be dead by turn 6
Hey, regarding my merfolk deck, its just a challenge that me and my friends made to make a 12 rares limit deck. Anyway, you should try putting 4 of the most useful cards instead of 3, and I dont know why this deck would need the loxodon warhammer. Broken ambitions seems like a bad idea after looking at the cost of your cards. Ink dissolvers can pretty much do the same thing. 2 Ink Dissolvers and 2 Cancels would be a good addition.
Do you have this deck to play on hand or is it just a plan for now? Im not sure, but 4 Crumbling Ashes seems like too much. Try one off for 1 more beseech.
Since your opponent's creatures are gonna be quite weak in mid play, swap the 2 Harvest Gwyllions with 2 Smoldering Butchers. take out the Rustrazor Butchers to make it an even 60, unless you frequently play with 60+ in your area. Since its 60 cards, you can take out 2-3 Vivid Lands if you can get hold of a couple of Dark Rituals or Puncture Blasts. swap 3 Fate Transfers for 3 more Flamekin Harbingers.
You have so much mana, take out the 4 Welding Jars, and add 4 Jhoira's Toolbox, Im guessing the creatures are the only ones worth regenerating anyway. Or put them in both, you need a lot of things alive to bring out Solarion and Mycosinth. This deck looks really fun to play with and against.
Try taking out 1 off some of the weenies and maybe 1 land, and add some more defensive cards like pacifisms, or wall of swords against flying decks. If most of your knights end up on the bottom of your deck, and your attacks are stalling, its good to have a decent defense.
I dont think 4 rancors will cut it for trampling. Try taking out the 4 might of oaks and add 2 overrun and 2 more bears or even one bearscape. If might of oaks turns out to be more useful, then add a couple, but I really think adding 4 isnt gonna work well.