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Mill Mill Mill ^^
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1: Jace Beleren is next to useless in your deck, for 4 turns at minimum, if you're VERY lucky, he does next to nothing, and then he'll mill for 20 (pretty good admittedly) and then it'll be 5 turns before he's useful again. It's be better if you replaced him with another Jace, MA. 2: What's with the hand size cards? maybe if you threw in a Descendant of Soramaro you'd get some use out of it, but with the way it is, it looks like a mildly desperate attempt at gaining back some of that life you'll be losing pretty fast. 3: You are playing blue. Why is there absolutely no control at all in any form? Take out the Time Reversal, it's too chancey that you'd have it when you need it, and in the end it's just a dick move that'll annoy your opponent while actually helping them, seen as it won't affect their field, but it'll restore their Deck. 4: 30 islands? That's a tad too far overboard, seen as you don't seem to be focusing on your Hedron Crabs anyway. 25 should be you max, seen as, right now, you have a 50% chance of drawing a land, period. 5: 7 creatures? out of 60 cards? in a deck with no control? That means you have roughly a 1/6 chance of drawing a creature on your opening hand, that should be more like 3/4, unless you throw in the few Unsummons and Dissapates (which will actually work with Time Reversal if you just want to keep it in) Changes I'd make: Remove ALL the current extra draw cards, except maybe Venser's Journal, because that's always useful, whether or not you're playing a large hand. Maybe put in a Jace's Ingenuity if you want a bunch of cards in your hand for your Upkeep. Maybe put in a few Mana Leaks, Unsummons, Cancels (I personally prefer Dissapates actually, same cost, and effect, but it exiles the target instead of just sending it to the graveyard). Not too many though, mill doesn't particularly need them. Definitely put in a Grasp of Phantoms or two, as with mill they effectively destroy the target monster, or else they can really lock up your opponent, forcing them to basically repeat their turn. And put in a Wall of Frost, that'll bring up your creature count while giving you incredibly solid defense (a 0/7 that prevents blocked creatures from untapping for a turn anyone?) Anyway, it's entirely up to you, that's just my suggestion.
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thanks alot, i actually had a few unsummons in there first but i didn't know if they were worth having... i see what you mean as well about the 'no control' What would your deck list be for your milling deck?
I don't have this deck posted yet, so bear with me for another long post, Creatures: x4 Hedron Crab x2 Wall of Frost x1 Mnemonic Wall x2 Merfolk Mesmerist x1 Augury Owl x1 Erayo, Soratami Ascendant Spells: x1 Unsummon x2 Dissapate x2 Mana Leak x1 Ponder x1 Forsee x4 Tome Scour x4 Dream Twist x1 Increasing Confusion Enchantments: x3 Curse of the Bloody Tome x1 Jace's Erasure Artifacts: x3 Shriekhorn Planeswalkers: x1 Jace, Memory Adept
slow slow slow
both of ya
What do you expect from pure Blue?