Infinite combo

by Dimarius on 13 June 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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How to Play

1/2 Turn: Elusive Spellfist/Altar of the Brood

3 Turn: Mirran Spy/Zephyr Scribe

4 Turn: Use Banishing Knack/Retraction Helix on Mirran Spy/Zephyr Scribe, play and return Tormod's Crypt/Spidersilk Net until your Elusive Spellfist gets 9000 dmg (he can't be blocked this turn) or Altar of the Brood mills your opponent's deck.

Deck Tags

  • Infinite Combo
  • Budget
  • Modern
  • Mono Blue

Deck at a Glance

Social Stats

82
Likes

This deck has been viewed 12,916 times.

Mana Curve

Mana Symbol Occurrence

031000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite combo

This deck is original, and awesome! How is this not more popular! I'm gonna see if I can make it better, though I probably can't.

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Posted 22 June 2016 at 04:33

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After playtesting, I have decided that Day's Undoing is useful as all hell in this deck, also that more of the Spellfist is a suggestion too.

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Posted 22 June 2016 at 17:23

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Necrumlsice has deleted this comment.

Posted 23 June 2016 at 09:37

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Remand? Also how does it play? What's the plan vs burn?

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Posted 23 June 2016 at 09:45

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It plays pretty well, although even with 4 of both wincons you will still need something with a lot of draw power like Days undoing, or maybe find another card with Spellfist's eff or similar (Prowess unblockable idea) and run a playset of that too, because the Altar of the Brood wincon will take a lot more time to win with. Or maybe run a playset of something with a CMC of 2 that has transmute. I have also found that adding red and putting molten nursery and nettle drone makes it a lot more unstable.
When it wins, it wins on average of turn 5 or 6, so you're gonna lose against a properly built infect deck and some of the fastest burn decks, but that can be expected since they're tier one. The reason this deck can be so good is because of large multiplayer all-v-all games, due to the fact that Altar mills everyone at the same time.

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Posted 23 June 2016 at 19:40

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If you want to see my iteration, here's the link
http://www.mtgvault.com/planeswalkeratem/decks/its-over-9000/

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Posted 23 June 2016 at 19:48

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Ah, ye as a casual deck it seems cool.

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Posted 26 June 2016 at 09:33

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nice deck. But i why do you use evolving wilds?

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Posted 26 June 2016 at 10:31

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jakobluffe has deleted this comment.

Posted 26 June 2016 at 10:31

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jakobluffe has deleted this comment.

Posted 26 June 2016 at 10:31

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I agree with jako. Why Evolving Wilds?

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Posted 29 June 2016 at 23:39

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evolving wilds would help you draw your combo pieces faster by getting more land out of your library and onto the field.

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Posted 30 June 2016 at 02:12

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Nice to see a modern version of my old standard deck. Nothing like a turn 4 infinite combo to mess around with.

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Posted 12 July 2016 at 23:43

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This is combo was already posted and made to the main page in Modern. Credit to the author:
http://www.mtgvault.com/spike67/decks/infinite-milldamage-turn-34/
I did a Pauper version myself that I tested and was successful enough against no control decks. I honestly think that works better than the Modern version.
http://www.mtgvault.com/the7thdof/decks/untap-for-the-win/

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Posted 27 July 2016 at 13:19

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<--- actual author of the mono blue version. Deck was built and played before posting on the vault.
http://www.mtgvault.com/kjsj3/decks/the-elusive-man/

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Posted 29 July 2016 at 16:25

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Wow, good eye on this one. I like that you have two different win conditions here, increasing your chance of bombing your opponent with an infinite combo. Plus, Modern legal? This ought to be fun!

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Posted 22 June 2016 at 12:50

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similar o how the jeskai ascendency decks worked, although they were lucky enough to get a hexproof creature for their combo. ... how about apostles blessing to fix that? no fun losing to a lightning bolt

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Posted 24 June 2016 at 14:12

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well, with multiple copies of banishing knack, you cast it in response onto the creature and bounce in response, but its less effective than running blessing, but makes the deck less constant in getting the combo. Its a tough call, I would test it a bit with that in the sb for burn or jund?

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Posted 26 June 2016 at 09:45

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Weren't these combos found a long time before? If so, then what's so special about this deck?

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Posted 26 June 2016 at 16:55

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they were? I was under the impresson that you used jeskai assendecy with this....

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Posted 26 June 2016 at 21:02

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ascendancy combo is different deck, also this combo is not new, http://www.mtgvault.com/nijapl3dge3rz/decks/worst-combo-2k15/, this dek is 1 year old and is basically same deck as this

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Posted 27 June 2016 at 09:24

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Had not seen this, ty!

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Posted 27 June 2016 at 17:17

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still interesting to me, ive never seen it, but I really don't follow decks made for this little honestly! im curious what you could do with it if you had unlimited funds in modern...

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Posted 27 June 2016 at 18:10

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still interesting to me, ive never seen it, but I really don't follow decks made for this little honestly! im curious what you could do with it if you had unlimited funds in modern...

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Posted 27 June 2016 at 18:18

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sadly, I would say that if i had unlimted funds, Id buy a jeskai mana base and play acendacy as it only requres you to have the three non-creautres pecies and any creatue, meaning you can play value or control creatures.

Though ill think about the advatages of this combo.

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Posted 27 June 2016 at 18:26

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It seems a good idea, but I've never seen this played. So maybe there is some issue with this combo?

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Posted 27 June 2016 at 07:52

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the issue is tht it requires 3 pieces, whereas better combo decks only require 2 cards that combo.

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Posted 27 June 2016 at 09:26

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may be example?

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Posted 01 July 2016 at 05:44

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kiki jiki +psertmite/restoreation angel/zelous concripts

Scapeshift+ valakut

Varlos+ death's shadow

acadeamy ruins +mindslavor

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Posted 02 July 2016 at 07:40

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It requires 4 pieces, there is also the zero mana artifact...

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Posted 14 July 2016 at 10:50

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Sweet man!

Check this: http://www.mtgvault.com/metolicon/decks/coco-infinite-chord/

;D

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Posted 11 July 2016 at 01:18

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Its fine that you want people to see your deck please don't post this kind of thing on "hotpage" decks, find an older deck by the user you want to see It and post the link to your deck there. It stops the comments getting clogged up with things like this. :D

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Posted 11 July 2016 at 06:46

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Who care's about the 9000+ damage? They're milled by 9000 from Altar of Broods before combat is initiated.

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Posted 14 July 2016 at 16:37

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It's a nice infinite combo, but have to have either Knack, or Helix for 1 piece, then your Spy, Spellfist, Scribe pieces, then the artifact that untaps your creature piece. That's 5 pieces that have to be out, for deck to work. In Casual play, kitchen table, the deck will play, compete, win, just fine, in competitive, tournament play tho, the deck will probably play just barely ok, by skin of its teeth.

Any Control, Blitz, Midrange, Speed Burn, Removal decks, will probably likely beat this deck.
And a 2,3 piece combo deck will likely beat this deck.

Also a pure infinite combo wincon deck, where have to get out infinite combo to win, or it will lose, if don't get infinite combo out, has to have not only card draw, deck manipulation, scry, counterspella, but also needs graveyard recursion(get cards back from graveyard back into hand, into play, tutor, search library, at least 1 alternate wincon.

That kind of deck can be hard to build.

So that's why I insert combo's into my deck, instead of be focus of my deck.

My GRW Naya Midrange deck has a Reckoner + Blasphemous Act combo wincon, a Kiki+ Restoration Angel combo win con, removes opponents permanents, has 26 creatures to win with creatures, has ways to get out combo pieces from deck, graveyard, has ways to protect pieces of combos. So it's likely that I am going to get out various interchangeable combo's, protect them, win with them. But even if the combos don't get out, gets stopped, I can still win without the combos.

So take a look at my unloved deck, to see what I am talking about, and to make some comments if you want.

So +1, like your deck for your infinite combo, as a casual, kitchen table deck, tier 1.5, 2, 2.5 deck. But if it's to play in competitive tournament, I think it needs some work. Just my opinionated impression about your deck, and could be wrong, altho don't think I am.

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Posted 24 July 2016 at 08:37

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look gorgeous dude! just a bit weak try to change format, will be perfect .

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Posted 10 August 2016 at 23:37

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I would replace the Spidersilk Net with Darksteel Relic, since it's harder to remove.

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Posted 08 November 2016 at 16:39

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Deck needs more Trinket Mage;

Battered Golem is another possible "untaps upon artifacts" , which might be useful / Possible option.
Take out Mystic Spec. It doesn't replace itself making it a poor cousin of Serum visions; In the remainder of the spots run Mishra's Bauble?

Other 0 cost artifacts might be more handy: Herbal Poultice;

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Posted 19 January 2017 at 06:39

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well i mean this deck is prety shit anwyay, los so it nor maktter

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Posted 19 January 2017 at 09:43

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Sure, it's not competitive, but that doesn't mean one shouldn't offer improvements. Often new players get better by incrementally making improvements on a deck, by deepening their knowledge of the card pool. Piloting a netDeck of a top 8 player will teach a new player very little about MTG, because the closed linear nature of Competitive Modern makes it a bad learning tool.

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Posted 20 January 2017 at 02:24

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This is AMAZING

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Posted 24 January 2017 at 01:52

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