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Early game is all about stalling and stabilizing, you're going to take some damage before you can get going and really punish your opponent. Silumgar's scorn is almost always a straight up counter spell due to the fact that you either have a dragon out, or you have one in your hand, finally reality shift is really good removal, however I usually try to save a few of them till mid to late game just because of its ability to punish bombs. As soon as you get some stuff in the graveyard, which is pretty easy with all of the instants and sorceries, you can gain major card advantage by way of dig though time and treasure cruise. Finally, once you start dropping your dragons if you have done it right your opponent should be fairly exhausted of resources, and should not be able to respond to well, and then you can just punch them to death in the air with dragons. Obviously if it gets to late game your solution is Ugin.
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