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For fetch/shock-land heavy meta, Boros Blood moon -hate deck, to mess up your opponent's game, while you sneak in Legion and Emrakul.Main deck has lots of removal against aggros and fast decks, so you could get in Nahiri and Blood moons. In case opponent doesn't care about the moons, you can side in more combo-hate, like Nevermore, or other better options. Sideboard (as well as some of the deck's removals) are based on my local playgroup's meta, so changes are required to make the setup work for you.Anything I missed? Please let me know how to improve it.
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No Paths? The more nonbasic lands they run, the less likely they'll have a land to fetch. Also, why no Bolt?
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Paths and Bolts are waiting in the sideboard. If Helixes and Oblivion Rings can't hold opponent's creatures down, they will be switched into the deck. The principal idea was not to give any free basic land fetches to them, but let them stick to their "mountains" as long as possible. With Spirit Guide, Blood Moon is playable T2, with Helix or Ring on T3 for something that has gone through. But there is a possible variation of switching Helixes<->Paths for the Main, and have Helixes on side against burn/aggro. It's really based on the meta, so switches are possible and encouraged.
Emrakul is a total pipedream.Just put in something useful.
You can fetch Tentacruel off Nahiri's Ultimate. Also, her looting effect can shuffle your graveyard back into your library if you discard Tentacruel. So it's not really a pipe dream.
It just seems so bad...
Like if you're going to do that you're better off having a nahiri package.Like elesh norn, iona etc.Just having emrakul is super pointless because he does literal nothing the turn he enters.Say having him, and the two others above would add much better utility.You could even splash black slightly or use nahiri to discard rites to reanimater iona or norn
I disagree, if Mr. Emra comes out of Nahiri's ultimate. It says: "It gains haste". So 15 damage with Annihilation 6. Unless they can instant force-sac him, it's like a kick to the groin. Or 15 kicks to the groin ...
And splashing black is not far-fetched, but it would require more fetches and shocklands, and the firsthand goal is to keep them at minimum, because you'll otherwise hurt yourself too with Blood Moon strategy. But sure, you can replace Blood moons with reanimation, and you'll have good start for Mardu-Nahiri setup.
Missed the haste part fair enough.
Love it but Im having trouble looking at a RW deck without paths or bolts. Seriously I add those before I add basics.
I hear you. Paths I add to most of my white decks, but bolts don't come very handy so often in my local meta, so I normally skip them or add them to the side.
After some testing I added the bolts and paths to the main, along with some Helixes and Dismembers. Took out Ghostly Prisons, because they were too slow and unreliable against fast decks, like UR Delver. Moved Oblivion Rings to the side, with some white hate-cards.
You could get hit pretty hard by those dismembers. Maybe a wrath MB instead of ? I feel like dismember doesnt extend the reach of your removal too much.
Well, I was looking for turn one easy removal, that kills delvers, stormchasers, goblin guides and perhaps big guys like Tasigurs. The cost of that was 4 life. If there would be anything cheap and effective after Paths and Bolts, for Boros colors, please let me know. Condemn was on my list, but I wanted something I could play on turn one, when on draw, before opponent can load their manas up for counters.
Dismember is the next cheapest mana removal for Boros after Path to Exile, Lightning Bolt, and Lightning Helix. The only other option I can see is Lightning Axe, but with that you have to discard a card or pay an additional {5}.
Yes, 4 life or 1 card. I'd say Lightning axe would be safer against burn and aggros. I have to reconsider that option as well. Thanks for the tip.