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--"I can't really tell if this deck is good. I'm building it because my white cards are crappy (not really, I just can't find them use) and I want a white deck, and as I'm not used to white cards, I'm asking comments."-- (It's actually "Work in Progress" because some of it's cards aren't out yet, and I need comments to make the final adjusts.) Heal, Heal, Heal-based attacking. Actually, not using those Life-winning abilitties. The focus is to heal enough, use Goldmane's third ability and strike. If not possible, Whispersilk Cloak might strenghten any creature. If anything has gone greatly wrong, you have a Elixir of Immortality... 2 of it, actually. Some combos (comment them): Inviolability + Goldenglow Moth = Moth blocks, but damage is prevented. Moth is alive and you gain 4 life. My questions: Do I need anything special or is there any good card I could add? Would this deck be able to defeat normal players (10-beyond turns)? What about 5~10 turns? Is 1~5 turns asking much? Should I have less of Soul Warden/Soul's Attendant? I was remembering an "The enchanted creature blocks all attackers if able." AURA. Does it really exist? Would it be great assuming I will enchant probably the Moth + Inviolability? Please, no money-sucking cards. Remember I'm planning to buy it. (But sometimes great effects are cheap and intersting, so don't fear naming cards up to 5 bucks. And I would probably buy only one.) I might build another color deck(s), but if this is the best, I'll buy this. Once again, I don't want those "X life - Win game" dumb creatures. Doesn't seem right.
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