Werewolves of Innistrad

by digital_mayhemx on 22 April 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is an update of my old werewolf deck. I removed a lot of the werewolves with no real abilities in favor of those that do because of the creature-focus of this kind of deck.

How to Play

It's important to get cards like Mayor of Avabruk and Geier Reach Bandit out as soon as possible to support the other werewolves. Keep pressing the attack, and don't be afraid to sacrifice Full Moon's Rise to regenerate your werewolves.

Also, take a turn every so often without casting a spell to ensure your werewolves are a their peak.

Deck Tags

  • Werewolf
  • Innistrad
  • Tribal
  • Theme

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,339 times.

Mana Curve

Mana Symbol Occurrence

0001423

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves of Innistrad

Awesome I'm going to have to try this I think I have most of the cards to build this deck!

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Posted 22 April 2016 at 20:50

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Hope it works out for you.

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Posted 25 April 2016 at 18:54

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I guess that these are the cards available to you, or is there any other reason that you're using most of the werewolf's only as 1-offs?

Greetings
Muktol

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Posted 29 April 2016 at 08:24

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Variation and diversity. Important cards like Mayor of Avabruk got multiples, but otherwise I wanted a nice spread without going to heavy in any one way.

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Posted 30 April 2016 at 00:15

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Normally each card in your deck should be important for your strategy. Variation and spread vs. continuity and stable play.

Also you're using some cards that are situational and should be put into the sideboard rather than mainboard
I would sideboard/ remove:
Afflicted Deserter ...against decks that use Artifacts
Daybreak Ranger ... use against decks with flying creatures. If you get your werewolf's transformed then the game should be over rather quickly and one removal more ore less won't make the difference
Hermit of the Natterknolls ...use against control, each other deck will simply play it's removal on it's own turn.
Sage of Ancient Lore ...needs some support via carddraw.
Ulvenwald Mystics ...there are better werewolf's out there.

If you want to have some even variation try to build a commander deck with werewolves.

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Posted 30 April 2016 at 07:50

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Hey Muktol! That's a great idea! Commander? Yeah!

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Posted 04 May 2016 at 18:37

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