Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Work-in-progress centred around creature-bouncing/flickering with Roaring Primadox, Conjurer's Closet and Restoration Angel. Humanoid tokens provide battlefield support and Acidic Slime for spot-removal.
This deck has been viewed 1,249 times.
Yeva, Natures Herald. Also for land thinning use your 4 Evolving Wilds. Also consider multiple Farseek for the same reason. Know that targeted creature destruction will always be your lynch pin. Having some Instants that give the Primadox hexproof may also be necessary. Still not sure though. These mid range decks are so iffy. The meta at your local store will really make all the difference. Fast aggro and control decks will always have a way to deal with one annoying creature.
Permalink
Point well take re. creature removal. I added a Veilstone Amulet (because it's what I had and looked like it couldn't hurt), but definitely giving some thought to how I can keep those Primadox //engines// in play without worry.
Geist honored monk is a strong token generator. I would suggest Conjurer's Closet as well. Restoration Angel is another strong Flicker creature. Of course Thragtusk and Huntmaster of the Fells are both good targets for bouncing.http://mtgvault.com/lighteningfurie4/decks/flicker-midrange-standard/This is my mid-range Selesnya deck based on the same principle, and it gets me in the top 4 every week at FNM (out of 30-50 people)
Right on! Added Geist Honored Monk, Conjurer's Closet and Restoration Angel to my "must acquire" wishlist.I used to play a lot of blue denial years (and years!) ago. The green/white bounce concept is like a fresh spin on things. :)
REVISED to tighten things up a bit with what cards I have on hand.Added:+1 Veilstone Amulet, +1 Arbor Elf, +1 Sundering Growth, +1 ReinforcementsRemoved:-1 Nightshade Peddler, -1 Gnaw to the Bone, -1 Spidery Grasp, -1 War Report, -1 Prey Upon
REVISED again after shopping for some budget-friendly singles. Still room for improvement, but already performing leagues better since removing the Bond Beetles and Timberland Guides (+1/+1 counters) to make room for Geist-Honored Monk (tokens) and more Acidic Slimes (destruction).Added:+2 Conjurer's Closet, +3 Acidic Slime, +2 Roaring Primadox, +1 Terrifying Presence, +1 Commander's Authority, +2 Geist-Honored Monk, +1 Intangible Virtue, +1 Oblivion Ring,+4 Wayfaring Temple, +4 Selesnya GuildgateRemoved:-1 Tablet of the Guilds, -1 Veilstone Amulet, -2 Bond Beetle, -1 Borderland Ranger, -2 Timberland Guide, -1 Fog, -1 Sundering Growth,-2 Crusader of Odric, -2 Bonds of Faith, -1 Cloudshift, -1 Reinforcements,-1 Rogue's Passage, -1 Forest, -2 Plains
REVISED ~ Pulled a Restoration Angel in a booster pack and it *had* to make its way into this deck; even at the expense of the Primadox theme.Added:+1 Restoration AngelRemoved: -1 Roaring Primadox
REVISED v.1.4:Token-hate and Earthquakes showing up in games I've been playing lately, so a couple minor defensive tweaks to deal with these threats.Added:+2 Castle, +2 Sundering GrowthMoved to Sideboard:2 Glorious Charge, 2 Pacifism