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Everyone sing along: "The old green noob (gray mare), she ain't what she used to be..."A nod to my first experiences with MtG--circa Revised/4th Ed. Like a typical Timmy noob, I immediately gravitated toward stompy green stuff during a time when a regenerating Craw Wurm was something to fear. ...Oh how loved those Craw Wurms back in the day. :)So after conversing with another fellow from my usual group that the newer/less-experienced players might be tiring of my usual combo-based efforts--and equally, finding myself tired of their endless murders and burn--I figured it may be time to dig through my older cards and return to simpler days for a few games: Give the ol' "big green" strategy another whirl just for kicks.Remember back when we didn't fully understand mana balance, didn't appreciate CMC and ramp, played cards simply because we thought they were neat regardless of whether we had just one or 4-of, and didn't care about sticking to 60 cards at all costs?!Simpler times.
Play creatures. Pump. Attack. Outlast the guy sitting opposite you at the table.There is absolutely NO deep meaning to this deck, nor should there be!
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lol love kickin it old school like this. brings back memories of the school ground decks. green stompy was the bomb! thanks for making me smile lol.
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Indeed. Pretty sure I'm going to get at least one WTF?! look during tomorrow's lunchtime game when I announce proudly that I'm paying 6 for a vanilla 6/4 (ye olde Craw Wurm) simply because it was--and remains--one of my favorite cards of all times.
lol it's quite possible, but that's where you say "yea I went there" and laugh maniacally :)
REVISED v.1.1:After a half-dozen games, remarkably the deck is holding up alright. No convincing wins admittedly, but able to bring opponents down to single-digit life and (thus far, at least) always the last one out in multi-player settings. Deadly Recluse, War Mammoth, Regenerate and Instill Energy are the decks work-horses, so what changes can I make to play up those features while maintaining the simplistic, stompy Timmy-noob vibe...Removed: -1 Elvish Scout, -1 Gaea's Liege, -2 Ghazban Ogre, -3 Nafs Asp, -1 Roughshod Mentor, -2 Whip Vine, -1 Desert TwisterAdded: +2 Ambush Viper, +2 Pathbreaker Wurm, +1 Scaled Wurm, +2 Wild Growth, +2 Natural End, +2 Blessings of Nature, +1 Prey UponSideboarded: 1 Kudzu. It was fun to play with--no one in my group had ever seen one before--however, it clashes with the Wild Growth I added. So, I'm conflicted. Keep it in the deck and say what the hell (a Timmy-noob would use it anyway), or eliminate it from the deck since it hurts me potentially more than an opponent.
I say wise choice getting rid of Kudzu. You need the mana more than them. The rest of the choices really reinforce the beatdown aspect which I really like as well. Good choice too with pathbreaker and craw/scaled. good combo right there.
Now if only WoTC would release some Wurm-tribal love, the world would be a happier--stompier--place! :)
oh they have trust me. it's just alllllllll multicoloured lol. I can list some of them if you want, but it would be kinda redundant lol.
Gatherer and I have spent quite a bit of quality time together the last few days looking at my options for Wurm creatures and sorceries. Elves + Wurms is starting to look like a feasible combo, so we'll see if my fascination with the old school green stompies continues--If so, I may have to splash out on some singles.
haha i'm excited to see what comes of this.
Done and done. First stab at Elves > Wurms @ http://www.mtgvault.com/digimage/decks/concept-youll-get-wurms/