Werewolves Finish.Take3

by diene on 17 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I challenge to FNM. :)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,174 times.

Mana Curve

Mana Symbol Occurrence

0041920

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves Finish.Take3

Oh men, tournament quality? I'm playng wolves since Innistrad pre-release, and this deck is simply bad. Your deck is simply slow, and only swords can't make it better. 4 Instigator gangs? Why? 2 on starting hand = mulligan, and even having one of them is bad. Your deck can't win fast enough, and have no plan to lategame. Check mine, I played it several times on FNM and I was usually in top4: http://www.mtgvault.com/ViewDeck.aspx?DeckID=257764...

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Posted 17 November 2011 at 12:19

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Thx your comment. But, I not agree to your comment.
I'm playng wolves since Innistrad pre-release, too. and I already have 3 go for the throat promo. :)

2 Instigator gang on starting hand = mulligan? Why? It is simply good hands.
3 lands, 2 gang, 1 Waif, 1 Mayor on your staring hand. R U mulligan? really?
I think that's because you using 21lands. So it is difficult to get to 4lands. :(

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Posted 17 November 2011 at 16:33

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Maybe its because field around me is really fast, but with two gangs I had about 10% chance to survive long enough to put some pressure :) Against decks like RDW or WolfRunRamp its really hard to don't loose so early, and any U/? control don't let you flip any of your wolves, he counters any of your moonmists and kill everything which can be serious problem for him. And that about 21 lands, everytime I played more i have 4 or more lands on starting hand. Yes, its about luck, but god says that I'm not able to play that many lands as anyone else :))

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Posted 17 November 2011 at 23:52

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I agree with Zahry, 4 instigators is a little to much. You only need one on the field to win the game, so haveing 4 is unneccesary. heres some other cars I would also suggest taking out and replacing.

-2 instigator gang
-2 beast within
-2 gatstaf shepard
-1 full moon's rise

Some cards to add
4 birds of paradise
1 brimstone volley (or dismember, but I would do brimstone since you would almost aways pay 4 life for dismember)
2 sword of feast and famine

If you can, could you take a look at my deck and give me some feedback? Thank you.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=263872

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Posted 24 November 2011 at 18:43

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