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Ok, still just getting back into the game, still stuck on allies & milling peeps. So Excavator. Rite of Replication is a beast, ummm... kicked Rite making 5 Excavators, thats 6x6=36 milled even if he's the only Ally on the board. Drawback to the Rite is 9 total cost kicked, so Druid. Druid also powers the other high costed spells: Lords for major beats if needed, Lores for major draws to get at combos. Oh yeah, get a few Druids & others out there.... Banefire to the skull for tons. Jwari for an extra Druid or Excavator or Lord makes it go off a little faster. Traps... well even if you dont get a full on Ally mill rolling, 13 mill for free? In current standard find me a player who's not searching the library ever other turn. Ponder & Depths to hopefully get to those key cards. Here we go: turn 1- Refuge turn 2- Island, Druid (Arhive Trap end of opponents turn, silly fetch lands) turn 3- Mountain, Jwari (copy Druid), Excavator turn 4- Rite the Ezcavator... mill for 48... Now, this is an ideal setup of course, but it's fun to think of :) Any comments & suggestions welcome
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remove red, maybe add some more green cards like greypelt hunter, or turntimber ranger.
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