GRU Ally Multi Combo Standard ..

by DickRRR on 11 April 2010

Main Deck (60 cards)

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Deck Description

Ok, still just getting back into the game, still stuck on allies & milling peeps. So Excavator.
Rite of Replication is a beast, ummm... kicked Rite making 5 Excavators, thats 6x6=36 milled even if he's the only Ally on the board. Drawback to the Rite is 9 total cost kicked, so Druid.
Druid also powers the other high costed spells: Lords for major beats if needed, Lores for major draws to get at combos. Oh yeah, get a few Druids & others out there.... Banefire to the skull for tons.
Jwari for an extra Druid or Excavator or Lord makes it go off a little faster.
Traps... well even if you dont get a full on Ally mill rolling, 13 mill for free? In current standard find me a player who's not searching the library ever other turn.
Ponder & Depths to hopefully get to those key cards.

Here we go:
turn 1- Refuge
turn 2- Island, Druid
(Arhive Trap end of opponents turn, silly
fetch lands)
turn 3- Mountain, Jwari (copy Druid), Excavator
turn 4- Rite the Ezcavator... mill for 48...
Now, this is an ideal setup of course, but it's fun to think of :)
Any comments & suggestions welcome

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

031087

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for GRU Ally Multi Combo Standard Type 2

remove red, maybe add some more green cards like greypelt hunter, or turntimber ranger.

0
Posted 11 April 2010 at 16:21

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