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1 mana = 1 goblin, 2 mana = 2 goblins, 3 mana = many goblins, 4 mana = unlimited goblins weak creatures for swift damage / aggro, matrons for recruiter, then put ringleader on top of goblin army. warren + tunneler is very useful if you started with creatures with high mana costs like krenko and siege-gang commander. putting these two on 3rd turn is an almost guarenteed win. gempalm, grenade and bombardment to prevent your opponent from putting strong creatures and clearing the way for yours.
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check out my goblin deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=374716
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