Jeskai Delver

by dharr16 on 29 December 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (1)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Modern
  • FNM
  • Delver
  • America

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,580 times.

Mana Curve

Mana Symbol Occurrence

6220180

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jeskai Delver

So I like it not budgeted, cool list. I don't know about the dig through time, it just seems better in a combo deck. Try some spellskites out

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Posted 31 December 2014 at 06:52

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I do like that idea. Thanks for the input.

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Posted 31 December 2014 at 19:44

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Hello sir!

As a person who gets wrecked by this sort of build and fights them constantly, and metas for them constantly, I can say quite confidently that main-board Spellkites is a bit more "metagamey" than is necessary. With 4x Delver of Secrets and 4x Monastery Swiftspears, game one should be an attempt at either speed itself, or sometimes a grindy match-ups. The goal should be, then, to increase you spell density so as to increase, however slightly, the likelyhood of Delver flips and Swiftspear triggers. With that in mind, I would recommend cutting the Spellkites, soley on the mainboard. In their place, I would recommend a highly underrated piece of removal, "Forked Bolt". This seemingly worse Electrolyze is brutal in the mirror match against delver and simply passable every where else. Whenever Young Pyromancers, unflipped Delvers and Snapcasters have the possibility of existing on the same field, the bolt is there to do work. The kites should be switched to the side board, in the places of Bribery and either a D-Sphere or an Obedience. While Bribery is cute against the likes of Tron, it's too slow and too unreliable on a 20-land base. The other is simply a release slot, I'd suggest the D-Sphere as the primary removal, because three is a bit... excessive for such an endeavor.

The only other suggestion I'd propose is Young Pyromancer, because that bitch is awesome.

That's just my two cents of course, take it to whatever degree you choose. Have fun with it, the decks pretty sweet.

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Posted 02 January 2015 at 06:56

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i mean all your suggestion are good, but are all for general delver. where i am at theres 4 twin, 4 boggles in a 22 person modern, so main board spellskites are good. if he is seeing soulsisters, delver, and tokens, forked bolt may be the right call. if i was going to a ptq and was unsure of the meta i would just run your suggestions though

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Posted 05 January 2015 at 18:39

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Well I just went to a scg tournament, but I used just a u/w delver just to try it out. Uh I lost, a lot. Though it was mostly because the deck didn't put out enough damage. The main problem areas were control and any kind of lifegain. So I plan on taking this build to a fnm at some point, in hopes that it might play faster, and put out more damage.

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Posted 05 January 2015 at 21:02

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good choice. i like electrolyze, lightning helix, boros charm all mainboard. i think you could cut 2 treasure cruise for some young pyros, 4 just seems alot

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Posted 05 January 2015 at 21:17

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should really help stack up damage

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Posted 05 January 2015 at 21:18

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The only problem is, when favoring damage over cruises, you technically weaken too many of your "iffy" match-ups to the point where the deck actually isn't as versatile as it should be. I play a lot of control, and if Delver can't resolve a cruise against me, it has lost. Four is the right number here, so the "what he should cut" variant if he were to cut anything for Pyromancers would have to be from his number of Path to Exiles. While they are efficient removal, too many is not a good thing. If it was something like Swords to Plowshares, I'd say run 8, but I'm the kind of guy who only likes 2 paths. They don't damage, and they are a reactive play in a deck that should strive to play proactively. When you have your resources aimed at control, you wind up being outpaced by decks that just put out threats, like tron.

As a post-script, @Zaklax; Four Boggles players, Four Twins??? My god, I want in on your meta, that sounds like food for my decks! Mine's all Delver and Tron with some Bloom Titan, decks Control is actually at a loss with without a turn one Thoughtseize.

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Posted 06 January 2015 at 17:41

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i dont know delver was good before cruise... i mean i see the worlds lists running fine with 2-3... if you have to draw three on turn 4-5 (which is usually when delver can cast it) to win then i think you are doing it wrong. its just a card you dont want to see 3 of in a game

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Posted 06 January 2015 at 18:58

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cant believe im the only person who +1'd this deck...

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Posted 06 January 2015 at 18:59

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I'll consider swapping something for pyromancer. The only reason it wasn't in here was because I felt like the slot could be better utilized. Yeah you get 1/1 tokens, but doesn't mean much to a maelstrom pulse or d-sphere, which I seen a lot of in that tournament. Everyone seemed to he using an abzan goyf build which just kinda wrecked my day with maelstrom and thoughtsieze.

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Posted 06 January 2015 at 23:32

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As for the +1, I appreciate it, but that's not why I post my decks. I enjoy the constructive criticism, and the debates over different cards and their versatility. Though, I did just have this conversation on a different post. The only reason this deck won't see the front page is because it's not "budget."

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Posted 06 January 2015 at 23:36

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i just see it as a courtesy when i comment on someones deck. us who are into real, competitive modern builds gotta stick together. i dont care about them personally, its a community thing

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Posted 06 January 2015 at 23:46

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I don't really think your opponent is optimizing their maelstrom pulses and d-sphere's if they are removing vanilla 1/1 tokens you got as a byproduct form your spells... Seems more like value to me. That's less removal for your big threats, and the fact that your opponent is almost always forced to use two removal spells seems pretty okay to me. Of course, if the Goyf builds are giving you difficulty, I could see the paranoia and paths as being rational. I suppose it's your call, I would just suggest them out of the results of my own testing. Another interesting one, if you do include them, is Gitaxian probe. A free spell that triggers a peek effect and can generate the triggers on pyro and swiftspear? I'd bite.

As an aside, I completely forgot this site actually has a "like" button. I just want to give constructive critiques, as to maybe provide insight to these sorts of fringe archetypes that are still growing and evolving. That said, the use of said like button seems hazardous, as the mainstream community on this site is afraid of spending money. This deck would get very... weird attention on the front page, and I would rather people who are actually interested in this sort of deck find it with their own searching abilities. The spam and useless suggestions by people who don't even play modern would not be useful to the deck builder.

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Posted 07 January 2015 at 17:52

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point taken. id love this site to be more "competitive ideas and construction" rather than "what can i make with $0.05 cards?"

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Posted 07 January 2015 at 18:14

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That's all it is around here, is some variant of either delver or goyf. Goyf himself wasn't an issue, it was just the amount of removal in those builds. I could get them down to 10 or less life, but then they'd just remove delver from the field, which I'd then try to leak or remand the kill spell, but they'd just have the mana to either cast it again or pay the 3. Though I didn't even think about the benefits of them using their removal on the tokens i suppose. Now my question is what are your opinions on the new card that gives you tokens with prowess vs. pyromancer?

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Posted 07 January 2015 at 19:08

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While the power level of the card is ridiculous, I'm afraid of a three drop in a fast build like this. While something like a sideboarded Geist of Saint Taft is pretty interesting due to its resilience to removal, a three-drop variant of young Pyro seems a bit... vulnerable. Regardless of how stupid strong 3-swiftspear esque threats are, it seems too inconsistent for my tastes. Notably, it curves well into a control deck's Damnation if you tried poking some probes through. I just feel that Pyro will be the better of the two on the merit of efficiency alone, not power.

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Posted 07 January 2015 at 19:19

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I agree. Just figured I'd get a second opinion on the matter.

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Posted 12 January 2015 at 05:49

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