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20 20 turn 1 smash with haste
An ideal hand is lotus petal x2, dark ritual, shiamain spirit guide, burst of speed, vampire hexmage, dark depths. To win on turn one play down a lotus petal and sac it for black, then tap the black for a dark ritual. You now have three black floating. Then remove the spirit guide from your hand to get one red. Next, tap two black for a vampire hexmage and play down a dark depths. Sac the hexmage and remove all the charge counters from the dark depths. It becomes and 20 20 black avatar with indstructible. Tap the red for a burst of speed give it haste and and smash.
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Please leave ideas for side board in comments and maybe a like?
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Instead of Burst of Speed, you could use Cartouche of Zeal, Chaos Charm, Crimson Wisps, Expedite, Fever Charm, Hammerhand, Mark of Fury, Messenger's Speed, Prophetic Ravings, or Reckless Charge,
i agree the card draw from one of those could help you find dark depths if you don't have it
XD not legal in any format
demonic tutor is the only thing keeping it from legacy you could take out demonic tutor and replace it with burning wish and run 1 haste sorcery, 1 board wipe, 1 sinkhole, 1 fatal push or something ect?if you replace your mountains with badlands and bloodcrypt you could also use bubbling muck in your sideboard as mana ramp maybe?
I have no clue what mana ramp is I'm so new to the game, and I understand that you can do that thanks!
Mana ramp is when you accelerate the amount of Mana you get past the normal land you play each turn
Blood Moon would be a great choice with the new change in the Blood Moon and Magus of the Moon ruling. Dark Depths would come into play with zero counters on it but, would still become a mountain. Then when Blood Moon or Magus of the Moon leaves play Dark Depths triggers and becomes a 20/20 flying badass token of death. For removal I would run Lightning Bolts to toast your Magus of the Moon or possibly Crack the Earth for Blood Moon. You could use this as a back-up in case combo does hit the table plus, Blood Moon is great in stalling the game for the combos to go off.