The owner of this deck hasn't added a sideboard, they probably should...
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Some men are more than meets the eye...
Tell them to get away from you... Dusk approaches.
This deck has been viewed 937 times.
I would do some changes here: Sideboard "Daybreak Ranger" Remove "Gatstaf Shepherd" and "Scorned Villager". For both, there are better werewolf's Increase "Immerwolf", "Kruin Outlaw", "Mayor of Avabruck", "Reckless Waif" to 4 Sideboard "Ancient Grudge" as you shoudn't need it every match. Remove "Overrun" for to add an additional "Full Moon's Rise" and "Moonmist" I would also add some more duallands to give your manabase more stability (see suggestions). Some suggestions. based on my B/R werewolf deck (http://www.mtgvault.com/muktol/decks/gr-tribal-werewolfs-2/) Ghor-Clan Rampager ({2}{R}{G; 4/4; trample; bloodrush {R}{G}: Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn), Young Wolf ({G}; 1/1; undying) Lightning Bolt ({R}; deals 3 damage to target creature or player), Searing Blaze ({R}{R}; deals 1 damage to target creature and 1 to his controler, with landfall it deals 3 damage instead of 1), Vines of Vastwood ({G; kicker {G}; target creature gets hexproofe, if kicked, it gets +4/+4) Copperline Gorge (dualland), Fire-Lit Thicket (dualland), Rootbound Crag (dualland), Stomping Ground(dualland), Mutavault (manland) I hope I was able to help and give you some ideas Greetings Muktol
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I'm a flavor guy, and daybreak ranger is my only way to deal with flying creatures... (werewolves can't shoot lightening bolts...) but I could side board ancient grudge... I just don't like switching things out of my deck before matches. hmm... lol
I have often enought seen 2 werewolfs deal 30+ damage (with trample) to an opponent, and flyers are rather slow, so I would nevertheless sideboard this card for something stronger. ;)