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This is my take on a possible Jund build it plays a lot of bombs that the opponent will have to deal with immediately. The name comes from the creatures with late game mana sinks hence the term Jund sink. I felt that even though hordechief, shaman, warden and yasova's abilities cost up to 5 mana any combination of them would eventually provide a winning threat or solution. It also plays creatures with abilities soulflayer can later utilize providing even more pressure.
The idea is to hold of the opponent with caryatid and heir till you can get out soulflayer, shaman or hordechief. These abilities will be useful in the graveyard to soulflayer. Swiftwing is there mostly as a speedbump but later to give triple abilities to soulflayer. i chose collateral damage as removal to get caryatid into the graveyard to give soulflayer hexproof if the refuse to attack into him to get him into the graveyard. Let me know what you think.
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