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This deck is based on Locking up your opponent by making them pay extra mana to do stuff. Rising waters to get their mana locked up tight. It might delay you a bit too but it won't matter as long you have some black vise's to slowly kill them. Then to finish them off use tinker to get Darksteel colossus and pound them to the dead. I am sorry if you don't like the card tinker since it's banned from everything. So you can sub the memnite's, tinker's and Darksteel colossus for something else. Check out the other lock up enchantments as well. Please comment!
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Love the deck. I feel like it would be really fun to play with and annoying to play against :) In my opinion though, i would sideboard the suppression fields and i would put in soul barriers instead. also consider norn's annex and isolation cell. But all-in-all nice original deck idea :)
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You are only allowed one timker. -2 Tinkers +1 Propaganda +1 Ghostly Prison