The owner of this deck hasn't added a sideboard, they probably should...
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What's better than one giant wurm? Four giant wurms, along with many smaller worms for a ridiculous amount of trample.
Kind of a strange decklist - using powerful restricted cards to cast a big, dumb wurm. But, I happen to have them all and Timmy will not be denied.With the absolute perfect draw, you can have Worldspine Wurm on the battlefield on the second turn. Though inconsistent, you can have him (or her?) out on the third. There are plenty of cards to search out your Natural Order, which is the key to a speedy 15/15. Bifurcate will get you his friends. If there are two megawurms out, Mask of the Mimic will start out an explosion of wurms that will overwhelm your opponent. Sacrifice the wurm to the mimic, it goes back into your library and leaves little wurm babies behind. Find another and plop it onto the battlefield. If you somehow go on uninterrupted there is potentially 160 trampling power worth of wurms at your disposal.
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What is the 'perfect' hand?
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There are a couple options:Option 1:2 Land (City of Brass), Lotus Petal, Mox Diamond, Sol Ring/Mana Vault, Birds of Paradise, Natural OrderTurn 1 - Play one land, discard the second land to cast Mox Diamond, cast Sol Ring/Mana Vault and then cast Birds of ParadiseTurn 2 - Cast Natural Order, sacrifice birds - Wurm!Option 2:2 Land (City of Brass), Lotus Petal, Mox Diamond, Sol Ring/Mana Vault, Birds of Paradise, Vampiric/Mystical TutorTurn 1 - Play one land, discard the second land to cast Mox Diamond, cast Sol Ring/Mana Vault, cast Birds of Paradise, cast Lotus Petal, cast Tutor to find Natural Order.Turn 2 - Cast Natural Order, sacrifice birds - Wurm!Then, go on to turn three. Bifurcate for wurm #2.