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12/12 Town!
24 angry, trampling power by turn four? Sure!Turn 1: LandTurn 2: Land - Khalni Heart ExpeditionTurn 3: Land - Harrow Khalni Heart Expedition pops - you now have six land (after sacrificing one to Harrow.Turn 4: Land - Jokulmorder You sacrifice five of your seven land, making sure to leave two forests behind to cast a super cheap Ghalta, Primal Hunger.Turn 5: Island - untap Jokulmorder and attack with two 12/12s. Joy!Of course, this requires a perfect draw. So, the two big baddies bring along a cast of helpers. Dreamscape Artist helps toss land down like crazy. Ramunap Excavator makes all your land recyclable. Grazing Gladehart builds up a wonderful life cushion just in case things take a little longer than they should.
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NOTE: Set by owner when deck was made.