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"improved" nightmare, sweet dreams.
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This is definitely an interesting concept. My only concern is the mana curve. With most of the deck costing 3 CC or more, I would definitely try to find a way to add some acceleration to the deck. This can come in many different ways: Dual lands like Underground River, Underground Sea, B/U fetch lands (which help thin the deck out as well), Sol Ring, and/or other artifact tappers. Aside from that, Dark Ritual is a MUST for this build. Rits would spell a first turn Underworld Dreams, Megrim, or Nighthawk. To make the deck go off faster, do not hesitate adding 4 Dark rituals. I'll be honest, I'm really curious how this works. I just imagine that it takes a little bit of time to get online. I appreciate any comments or criticism you can offer on any of the decks that I have posted here (just click on my name to see my deck list). Thanks in advance.
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It works well, pretty much combo with puzzle box and megrim / liliana's caress, another way I made this in the past is with megrim + unerworld dreams then do wistful thinking for 10 damage, not to mention how well urza's guilt works. how its currently set up, is more for deciding between draw damage or discard damage, it seems to act more effective than it looks on paper. however i could drop the discard side and add blockers for the higher cost draw side.
After thinking it over, and giving criticism on discard decks and draw decks the past 24 hours, I really think you might have better luck separating the two. Teferi's is a lot of fun with Underworld, and that in itself is often enough to bring someone down. Imagine Underworld paired up with Howling Mines and Jace Beleren, though. Adding both of those in will help you double with this deck, massive draw means massive discard. The trick is, though, to make sure that the massive draw doesn't come back to bite you. That is why I would lean towards alternating the idea into two different strategies. For draw, you can take the above idea and add in Jace's Erasure to help greatly disrupt your opponent's deck. They take massive damage from Underworld dreams every turn from Teferi's, Howling Mine, perhaps Wheel and Deal, and a Windfall, and then lose cards from the top of their library whenever YOU draw cards via Jace's Erasure. It's a win/win. For discard, you can pretty much make a deck that is all 3 CC or less (including sets of Megrim, Liliana's Caress, and The Rack). There is SO much 1 to 2 CC discard spells now that you could be dropping hand sizes down to 0 by turn 3 at the earliest (2 with the right acceleration). I'm not trying to discredit what you're doing here, remember, just offering constructive criticism. You have the nuts and bolts to make both decks effective; I just think that that might be the avenue to consider. I actually have been helping another guy with the exact same thing. Take a look at: http://www.mtgvault.com/ViewDeck.aspx?DeckID=175832 and my post on: http://www.mtgvault.com/ViewDeck.aspx?DeckID=175925. It's the two I've been helping work, you can see a couple of the users comments in regards to some of my suggestions. Again, not trying to bust your balls, just trying to help! I appreciate any comments or criticism you can offer on any of the decks that I have posted here (just click on my name to see my deck list). Thanks in advance.
yea completely though; this deck came about after seeing cards that both draw and discard then when they reprinted Megrim as Liliana's, and after I discovered Spiteful visions, it fell apart a bit. never really took out the old equipment, not didnt think of seperating anything till actually posting this and giving it the needed limelight. Thx for a topic of disscussion.
ill sctrach my head over this after figuring a viable way to make a land destro deck with no red (different deck)