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casual enchantment sacrifice deck I made around agent of the fates and flickering ward. also wanted a high synergy enchantment deck.*****All the cards in the sideboard are/ were cards I was planning on using *****The cards I'm kinda iffy about are fabled hero and vault skirge and the mana situation, I want it to be at its best possible performance without having lands that come in tapped I'm feeling like taking out fabled hero, vault skirt and some how adding in sphere of safety's, and also add some grand abolisher, umbra mystic, and/or longbow archer (flying defense) please let me know what you think. (please check out my other decks also)
I wanted to make a high synergy deck but mostly around agent of the fates and flickering ward.so you would want to get agent of the fates and flickering ward asap to keep your opponents creatures down to a minimum if any. you have kor spiritdancer for draw power, whenever you cast an enchantment!fabled hero for attacking. figured double strike is handy (especially with reconnaissance which ill go into shortly.)sigil of the empty throne to get 4/4 flying angels whenever you cast an enchantment!hyena umbra and ethereal armor to give your creatures first strike and boosts (which is super awesome with reconnaissance which ill go into shortly)reconnaissance, heres where some fun happens :) ok where to start, with this card you can declare attackers and call them back and untap them. if a creature has first strike/double strike, you can use them to attack and call them back after the first strike, dealing the damage and getting them back untapped (correct me if im wrong but ive asked many people at several events and they all gave me the same answer)
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Hi! Good one!Same combo with mine : http://www.mtgvault.com/avatarinsane/decks/agents-is-the-new-heroic/:)
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I like it. I like the synergy between fates flickering ward and enchantress. My only concern with the deck is that you literally aren't doing anything till turn four, which for casual I guess is fine. it will be turn 3 before you can cast a creature, turn 4 before you can enchant it. I think the deck could be stronger with a few changes. A suggestion would be benevolent body guard, sacrifice to give a creature you control protection from any color, plus its a one drop so when you play your 3 drop creature you already have a way to protect it ensuring that you can target it on your turn to begin the shenanigans. Also Brain Maggot, a 2 drop that lets you exile a nonland card from your opponents turn until it leaves play. Pull the threat out before it hits the battlefield. it will also hit planeswalkers and other things that your deck is currently unequipped to deal with, while still procing off of mesa enchantress. Or underworld coinsmith to help recover any damage you might take while setting up your board state. These are just some of my thoughts. I might make a deck based around your idea to try and fine tune my thoughts. if I do ill post a link to you if you want to take a look at it.
http://www.mtgvault.com/willisson7/decks/heroic-fate/
Sorry for a long delayed response, but thank you for your feed back. I saw your point and have changed the deck since then. I will soon update it to its current state. Hope to hear any new feed back for the updated deck.
This is my updated current deck, please let me know what you think! Thank you! Much appreciated.