detectiveconan

0 Decks, 2 Comments, 1 Reputation

Even if Waterspout Djinn was Standard it isn't a good decision for this deck because there is little mana. Waterspout Djinn causes you to expend your "Land for turn" step which you really can't afford in a deck with 16 *usable lands. I believe that GrandShadow chose Ruin Ghost as an alternative because apart from tapping your Ghost you can play the effect with no mana cost (exile tapped mana, returns untapped).

*Evolving Wilds just lets you find basic land in a crunch so I don't count it as mana because it does not directly effect your mana pool during the turn which it is played.

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Posted 11 September 2010 at 18:44 in reply to #85848 on Infinate Landfall

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I love this idea. It's functional even if you don't activate the infinite landfall. I'm gathering up the cards for my next Standard night.

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Posted 08 September 2010 at 20:38 as a comment on Infinate Landfall

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