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Uses tap for damage creatures.
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So what do you do for the first three turns? Then after that do you tap to do one damage and hope they don't attack? Or hope they only have 1/1's that you can kill.
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Replace some of the worse (more expensive) ones with Deathtouch equipment.
I run a deck like this in blue. Except I also have counter spells, psychic venoms, propagandas, soul barriers, errant minions, and mana webs.. As fun as it is to run timmies, they're not aggressive enough to make effective win conditions, nor does red have the control necessary to buy enough time to use them. IMO, the best thing to do with a deck like this is to drop about half of the tims, run some dd / destruction spells, and do as MrBarrelRoll suggested and add some death touch equipment.
Put in some cheaper creatures or slivers, maybe add some Shocks or Lightnings.
This was more or less to give myself a list of the best red tap creatures and just to see if there were actually enough...kinda a skeleton deck more so than anything else. Some possible additions would be infect equipment/spells, red burn, red land destruction, or black/blue control. There are some other better creatures if I were to make it black/red; I'll probably make those separate decks on the website, though. I'll provide a link whenever I get around to making them.