dentaform

1 Deck, 104 Comments, 7 Reputation

too many lands, take out 2, add 2 red sun's zenith

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Posted 17 June 2011 at 03:57 as a comment on rdw non broken

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true...but that costs mana ;-) good deck +1

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Posted 17 June 2011 at 03:53 as a comment on Frost Assassin

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surgical extraction, is good, add some more removal take out some inquistion,duress,despise. add 3-4 doom blades, go for the throat, etc

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Posted 17 June 2011 at 03:51 as a comment on Tourney Vamps

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wow...talk about an annoying deck! take out 3 lands and add tumble magnet

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Posted 17 June 2011 at 03:48 as a comment on Frost Assassin

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This deck is eh. There are lot better goblin decks out there. Add signal pest. Add ember hauler. Remove the wardriver. Remove some mountains add some teetering peaks.

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Posted 16 June 2011 at 07:27 as a comment on Ded's Goblins (Standard)

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Haha I drew a sample hand and got one of the combo's good job man! Unique deck idea! Props to figuring out a turn one infect win!

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Posted 15 June 2011 at 07:21 as a comment on Standard Turn 1 WIN

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Drop the planeswalkers, and one stone rain and one molten rain and add 4 roiling terrain! That will cards awesome!

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Posted 13 June 2011 at 07:34 as a comment on exile land

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Add some creatures that help destroy artifacts like Mandic vandal, some boar that does that too can't think of it's name. Tectonic edge/strip mine are good too. Rolling terrain is a great finisher too!

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Posted 13 June 2011 at 07:26 as a comment on exile land

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in my opinion for your sb, -3 dismember, (-3journey, +3 dismember mb), +4 surgical extraction, -3 celestial purge, -1 sword -1 Bomb, +4despise. Good luck! Turn one despise, stoneforge, extract them all game over ;-) have fun!

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Posted 11 June 2011 at 21:14 as a comment on Ramp-Blade

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I like your deck it is rather unique. Beast within is an excellent card you could play too since you're playing green...destroy anything!

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Posted 11 June 2011 at 21:10 as a comment on Ramp-Blade

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for SB, definitely gonna wanna have despise/duress/inquistion+surgical extraction. Perhaps mental mistep too. I'd also take out the journey's and put in desmember, in the clutch it's only 1 colorless, good way to take out their batterskull. good luck!

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Posted 11 June 2011 at 21:04 as a comment on Ramp-Blade

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find a way to put black suns zenith in there, or massacre worm.

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Posted 11 June 2011 at 21:02 as a comment on Ramp-Blade

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This deck will be insane! I love goblins! And now that they're reprinting goblin grenade makes them even better! -4 valakut, +4 teetering peaks, -4 raging +4ember hauler

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Posted 11 June 2011 at 07:26 as a comment on goblins with grenades!

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-4 sphere, + 4 iron myr. -2 chalice, +2 moltensteel dragon

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Posted 11 June 2011 at 07:15 as a comment on Redalcraft

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-3 jund charm, + 3 blighting.

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Posted 11 June 2011 at 07:10 as a comment on Jund

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I think you would be better off without the tumble magnets and add in 1 more go for the throat and 2 doomblades/geth's verdicts or 3 gatekeepers for an early blocker. I like the deck btw.

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Posted 04 June 2011 at 20:45 as a comment on Standard Extraction

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But you know after thinking about it...perhaps that one guy is right, Maybe -2 Steelhellkite, +2 Moltensteel dragons. Play test, both and see which you like better.

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Posted 03 June 2011 at 04:10 as a comment on T2 Dragons Help!!

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Honestly, this is not a bad deck at all! Good job!

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Posted 03 June 2011 at 04:04 as a comment on T2 Dragons Help!!

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Or...if you're playing Caw-Blade (you will undoubtedly) turn one despise their stoneforge + surgical extraction = Game over :-)

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Posted 03 June 2011 at 04:03 as a comment on U/B Control

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No remove one, Add one more duress :-)

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Posted 03 June 2011 at 03:46 as a comment on U/B Control

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