demonking28

362 Decks, 2,044 Comments, 737 Reputation

yah but u will have champion for a while and besides they r bringing back Sun Titan. not a weeny but a great threat if u need it. personally i loved the entire horror block theme they had. perfect timing to come out around halloween lol. i cant wait to see what new deck u come up with.

http://cardgametalk.blogspot.com/

0
Posted 28 July 2013 at 15:49 in reply to #383501 on Legion Warfare

Permalink

hahahaha i bet. u r a white mage through and through :P i have been hunting for the new dragon they released. Scourge will go great in my jund commander >:D

http://cardgametalk.blogspot.com/

0
Posted 28 July 2013 at 04:15 in reply to #383501 on Legion Warfare

Permalink

haha well thank ya miss draven :P glade to see ya back on here. i have had better ideas than this one though.


http://cardgametalk.blogspot.com/

1
Posted 28 July 2013 at 02:57 in reply to #383501 on Legion Warfare

Permalink

its an experiment man chill. i understand how domri is used there is a reason i only have 3 in the deck, its not a vital card for the deck. besides i have a few more creatures in the deck that can reshape it if need be and swing the deck to be more creature heavy.

http://cardgametalk.blogspot.com/

2
Posted 25 July 2013 at 03:34 in reply to #382318 on Valkas of Jund

Permalink

hes here as a sort of filter and some what of a card draw for me. its more of an experimental deck than anything.

http://cardgametalk.blogspot.com/

1
Posted 25 July 2013 at 01:36 in reply to #382318 on Valkas of Jund

Permalink

fuzz u have some good ideas on cards i could use for the sb and i love jund but i dont feel like it would work here for me.

http://cardgametalk.blogspot.com/

2
Posted 15 July 2013 at 14:16 in reply to #377792 on Blood Pollution

Permalink

i might see how two of them shape up and keep one return. idk lol. its not like i have the deck in person anyways but wanted to lay one out and see how it might function.

http://cardgametalk.blogspot.com/

0
Posted 14 July 2013 at 21:25 in reply to #377792 on Blood Pollution

Permalink

i thought about that but appetite lets me exile a bomb from ur hand on turn one or later in the game. it also lets me see ur hand so i can decide if its clear to let my dragons be free to eat >:D

http://cardgametalk.blogspot.com/

2
Posted 14 July 2013 at 19:10 in reply to #377761 on Blood Pollution

Permalink

thx yah i thought about maybe just 2 mutavault. it shouldnt upset my mana base too badly and would give me a creature on turn 2 if i need it.

http://cardgametalk.blogspot.com/

1
Posted 14 July 2013 at 19:08 in reply to #377716 on Blood Pollution

Permalink

Artifact (4)
4xGlaring Spotlight

Creature (12)
4xBirds of Paradise
4xMaster of Cruelties
4xGoblin Fireslinger

Instant
3xTerminate
4xHornet Sting
3xLightning Bolt
4xBlightning

Sorcery
2xReclaim
4xFarseek

Land
4xBlood Crypt
4xDragonskull Summit
2xOvergrown Tomb
4xRogue's Passage
4xRootbound Crag
2xStomping Ground
4xWoodland Cemetery


That is kinda what i have been thinking for a Modern Jund version of the deck.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 17:41 as a comment on Jund Experiment

Permalink

wow i love jund builds hahaha my fav wedge when building magic decks XD

ok so i would let go of the pyromancer for fireslinger, 1 mana drop should help out alot. the tutor i feel isnt needed man i think its just bulky here. y not just run BOP here instead of the gardner?? being built more for modern u have a wide range of things to play with. GFtT is a great card, but again ur modern, just use the power of terminate its just a great card with no restrictions . something that has me thinking about a modern version u have here, would be consider having reclaim or something like it in the sb or even a couple in the main? also consider blightning.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 17:33 as a comment on Jund Experiment

Permalink

haha well after some sample hands, this seems like a very tough deck to me at least lol. game changing winning standard tourneys? probly not, but fun to play? i think so.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 17:24 in reply to #376591 on The Tormented Master

Permalink

i was thinking a charm, spear and maybe a wave to at least get 3 in the deck.

yes but increasing the deck number decreases ur chances to get ur winning cards out. unless its a battle of wits deck.

http://cardgametalk.blogspot.com/

1
Posted 11 July 2013 at 17:19 in reply to #376591 on The Tormented Master

Permalink

the problem with those being gone the add in a way to kill at any time with flame and the keyrune lets me have something to attack or even block with in the early going .

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 17:09 in reply to #376591 on The Tormented Master

Permalink

i do like the war strike but bolt is instant speed to help deal with some threats. thats the only reason i went with bolt in the first place.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 17:08 in reply to #376633 on Goblin Fling

Permalink

now i do like the idea behind the abandon i think the only reason i went fling was for instant speed. ill have to think bout that one. maybe a SB option?

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 17:07 in reply to #376632 on Goblin Fling

Permalink

u would be surprised on how fast it can rack up. the first goblin deck i ever owned was the fusion between using 2 goblin decks from the elfs vs goblin decks. shenanigans can be a very nasty card when abused just right. the fling mechanic helps poke the damage through since once ur opp sees shenanigans, they really want to find a way around it. hard to do wen i can just toss them at u for at least 2 damage a turn.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 16:20 in reply to #376297 on Goblin Fling

Permalink

i was really considering adding that in but i was and still am having a hard time deciding what should go to make room for it.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 16:17 in reply to #376591 on The Tormented Master

Permalink

-_- read boggart shenanigans.. there power means very little when u consider the extra damage that can be done by launching them at my opp with shenanigans out.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 02:00 in reply to #376297 on Goblin Fling

Permalink

actually its not. not for this deck. it would just be clunky in here.

http://cardgametalk.blogspot.com/

0
Posted 11 July 2013 at 01:57 in reply to #376300 on DStorm

Permalink

281-300 of 2,029 items