yah but u will have champion for a while and besides they r bringing back Sun Titan. not a weeny but a great threat if u need it. personally i loved the entire horror block theme they had. perfect timing to come out around halloween lol. i cant wait to see what new deck u come up with. http://cardgametalk.blogspot.com/
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hahahaha i bet. u r a white mage through and through :P i have been hunting for the new dragon they released. Scourge will go great in my jund commander >:Dhttp://cardgametalk.blogspot.com/
haha well thank ya miss draven :P glade to see ya back on here. i have had better ideas than this one though. http://cardgametalk.blogspot.com/
its an experiment man chill. i understand how domri is used there is a reason i only have 3 in the deck, its not a vital card for the deck. besides i have a few more creatures in the deck that can reshape it if need be and swing the deck to be more creature heavy. http://cardgametalk.blogspot.com/
hes here as a sort of filter and some what of a card draw for me. its more of an experimental deck than anything.http://cardgametalk.blogspot.com/
fuzz u have some good ideas on cards i could use for the sb and i love jund but i dont feel like it would work here for me. http://cardgametalk.blogspot.com/
i might see how two of them shape up and keep one return. idk lol. its not like i have the deck in person anyways but wanted to lay one out and see how it might function. http://cardgametalk.blogspot.com/
i thought about that but appetite lets me exile a bomb from ur hand on turn one or later in the game. it also lets me see ur hand so i can decide if its clear to let my dragons be free to eat >:Dhttp://cardgametalk.blogspot.com/
thx yah i thought about maybe just 2 mutavault. it shouldnt upset my mana base too badly and would give me a creature on turn 2 if i need it. http://cardgametalk.blogspot.com/
Artifact (4)4xGlaring SpotlightCreature (12)4xBirds of Paradise4xMaster of Cruelties4xGoblin FireslingerInstant 3xTerminate4xHornet Sting3xLightning Bolt4xBlightningSorcery 2xReclaim4xFarseekLand 4xBlood Crypt4xDragonskull Summit2xOvergrown Tomb4xRogue's Passage4xRootbound Crag2xStomping Ground4xWoodland CemeteryThat is kinda what i have been thinking for a Modern Jund version of the deck. http://cardgametalk.blogspot.com/
wow i love jund builds hahaha my fav wedge when building magic decks XDok so i would let go of the pyromancer for fireslinger, 1 mana drop should help out alot. the tutor i feel isnt needed man i think its just bulky here. y not just run BOP here instead of the gardner?? being built more for modern u have a wide range of things to play with. GFtT is a great card, but again ur modern, just use the power of terminate its just a great card with no restrictions . something that has me thinking about a modern version u have here, would be consider having reclaim or something like it in the sb or even a couple in the main? also consider blightning. http://cardgametalk.blogspot.com/
haha well after some sample hands, this seems like a very tough deck to me at least lol. game changing winning standard tourneys? probly not, but fun to play? i think so. http://cardgametalk.blogspot.com/
i was thinking a charm, spear and maybe a wave to at least get 3 in the deck. yes but increasing the deck number decreases ur chances to get ur winning cards out. unless its a battle of wits deck. http://cardgametalk.blogspot.com/
the problem with those being gone the add in a way to kill at any time with flame and the keyrune lets me have something to attack or even block with in the early going .http://cardgametalk.blogspot.com/
i do like the war strike but bolt is instant speed to help deal with some threats. thats the only reason i went with bolt in the first place.http://cardgametalk.blogspot.com/
now i do like the idea behind the abandon i think the only reason i went fling was for instant speed. ill have to think bout that one. maybe a SB option?http://cardgametalk.blogspot.com/
u would be surprised on how fast it can rack up. the first goblin deck i ever owned was the fusion between using 2 goblin decks from the elfs vs goblin decks. shenanigans can be a very nasty card when abused just right. the fling mechanic helps poke the damage through since once ur opp sees shenanigans, they really want to find a way around it. hard to do wen i can just toss them at u for at least 2 damage a turn.http://cardgametalk.blogspot.com/
i was really considering adding that in but i was and still am having a hard time deciding what should go to make room for it.http://cardgametalk.blogspot.com/
-_- read boggart shenanigans.. there power means very little when u consider the extra damage that can be done by launching them at my opp with shenanigans out. http://cardgametalk.blogspot.com/
actually its not. not for this deck. it would just be clunky in here.http://cardgametalk.blogspot.com/
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