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My friend and I decided to make decks containing only common cards. This is what I came up with. We restricted ourselves to Standard only and I decided to only use Power 2 or less creatures to work with Goblin Tunneler. The one shot kill combo: Goblin Tunneler + Kiln Fiend + Assault Strobe + Giant Growth = 20 player damage from one hit
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maybe add some Fling in there just in case because you dont have trample.
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I use to have Fling in the deck as a sort of "counter" to anti-creature spells and to Fling Kiln Fiends for minimum 4 damage (instant cast gives +3), but I felt Thunder Strike and Incinerate tended to work better for me as they tend to be useful in more situations. I'd rather keep my creatures for attacking/blocking than Flinging, but it does tend to be a good finisher. On that note, I would have Fling in my side deck in case I feel there is more need for it than, say, Thunder Strike. And if I can get the attack through with a Growthed Kiln Fiend with or without Tunneler (7 damage), I could follow it up with Fling for yet more damage (10 extra).
Added Act of Treason to the sideboard. I've found it to be quite amusing to steal someone else's nasty creature to attack wih, then Fling it back at them. It isn't main deck because it does slow down how fast I can do damage, but gives me a creature removal combo with damage, albeit at 5 mana and 2 cards.
This is wonderful! I was just thinking about this deck today! I have like a million goblins and was wondering the possibilities of Goblin Tunneler and Giant Growth, the Assault Strobe and Kiln Fiend Combo is ridiculous! Great turn 4 Kill if you can get everything you need. The only thing I could recommend is a fetch card, like Browbeat perhaps? or Commune with Nature? Something to help you out if you didn't get quite hat you needed. Although you probably don't play this deck anymore now that its not standard.