you are correct but in the meta i play for edh, most are slow decks that wont truely do anything till turn 10-15. i did have a match last night where i had to play defensive since he dealt 16 commander damage in to turns with a 3/3 commander, had wait till almost turn 12 to kill since he had fog bank and i had to get more white mana to deal with it. was screwed with mana early game. which is why i have alternate win cons (late game) incase they have some way to deal with scion.
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I play short game with scion, normally win turn 7 maybe 8 if its 1v1. here is how i one turn combo kill(note scion has been on field for one turn already): Search for Atarka, world render declare atks for double strike; if no blocks are declared Search for hellkite overlord, pump +1/+0; if no response on combat damage step Search for Skithiryx for game! although i think i will be adding moltensteel to give an extra option for pumping.here is my version of scion for edh http://www.mtgvault.com/demanslayermcg/decks/scion-of-urdragon-edh/
thanks for the advice, haven't played this deck in awhile so im gonna see how drana works as the commander.
have you thought of nephalia drownyard
Dragon arch could be possible if u decide to add more multicolored creatures. and u gave me some cards to try to working into my scion edh deck. http://www.mtgvault.com/demanslayermcg/decks/5color-edh/