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I built this deck as one of my first EDH deck. Saw Skullbrier and wanted to build a deck that would win with speed.
I Play early game going for skullbrier Try to keep at least 2 to 3 lands in opening hand because i can get commander damage on turn 2. If It has to go late game then the deck goes straight into board control with creatures that hurt my opponent. In 4 player it starts to run out of gas around the end of the third player going onto the forth player. I am still trying to fix it.
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