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Search by the tag DeemINOVATE for more brews and projects.Aggro-Midrange take on gobbos. Recursion by supplemented by constant pressure and disruptive elements. Still hightly untested.Play a wide game (multiple permanents, harder to answer with 1 to 1 like abrupt decay) and apply early pressure. If opponent happens to survive, start out valueing him/her with recursive cheap threats and mild disruption along the way.
Auntie sisters, Wort and Snitch: Wort can recur almost everything in the deck. In grindy matchups can even recur additional copies of itself. Snitch is mostly a 3 power three drop, it should force opponents to always block him while lesser whimps go along the way.Slavering Nulls and Earwig Squad:Nulls are freaking awesome against control opponents. Sucking away their hand bit by bit. Earwigs are 5/3 for 3 most of the time that can eventually knock combo opponents out of the game entirelly. It's a proactive insurance policy against Twin/Tron/Etc. Not sure what would be the best targets to each machup, but certainly want 4 of in the MD.SBTuktuk and Molten Rain: policy insurances against slower strats with access to board sweepers. Tuktuk will leave a 5/5 body after wrath, verdict and o-stone.Boggard Birth Rite and Nameless Inversion against BGx strats. Pithing Needle on Scooze also might help. Game plan should revolve on either racing if they stumble on mana or recasting your guys over and over. BBR acts like Wort 5-8 and combos the same way as her in multiples.Dragon Claw could be a concession to mono red strategies being played online so much. Maybe additional cards are needed, but overall, you just race. More expensive although not too much options would include Thoughtseize, more fetches...
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