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Probably the most definitive version of my Elf Warrior deck. At least until something awesome gets printed later. (sideboard is ever evolving).Because this is in it's "best" state (for now), I've started work on another version based around fetch lands triggering Narnam Renegade's. And Greenwheel Liberator's revolt:https://www.mtgvault.com/dedwards/decks/elf-warrior-revolt/Edit 14 April 2018:-3 Ezuri, Renegade Leader+3 Steel Leaf ChampoinI may return Ezuri to the deck and remove Mutagenic Growth for the Champion. Testing is required to reach a final decision.
This is first and foremost an aggro deck, so forget the silly combo or mana plays other elf decks use and just smack face as hard and often as possible. Nettle Sentinel and Narnam Renegade are the 1 drops of choice. Nettle being overstatted at 2/2 and Narnam with its deathtouch (which is abused with trample here).Bramblewood Paragon and Metallic Mimic are your main "lords". Bramblewood's ability to give trample is separate to the +1/+1 ability, meaning she doesn't care where the +1/+1 counter(s) came from, just that they exist. Metallic Mimic should be played before Bramblewood where possible and almost always call Elf to get boosted by Joraga Warcaller. Joraga Warcaller is the midgame "lord". While Kicking him is good, you don't need to. His team pump doesn't care where his +1/+1 counter(s) came from, just that he has them, so Bramblewood, Mimic, and Llanowar Reborn are excellent sources of "free" team pump. Dwynen's Elite is good at taking advantage of all the lord effects, so play it after there's a Bramblewood / Mimic out for full value. Like Nettle Sentinel, Wren's Run Vanquisher is pleasantly overstatted and makes for a great beat stick. Steel Leaf Champion joins this overstatted club and with a relevant aggro ability. Sadly, the Champion is not a Warrior, so no free +1/+1 counters from Bramblewood, but with how strong the card is, the lack of interaction with Bramblewood is an acceptable "down side".Mutagenic Growth is a "free" pump that can help push the last bit of damage, or save a beat stick from damage based removal / dying from being blocked. Rancor, and to a degree Bramblewood's trample effect, is what makes this deck work. In addition to the elves not staying small with all the lord effects, trample pushes the damage through. This is especially true of Narnam and Vanquisher as trample + deathtouch means they only need to deal 1 damage to each blocker and the rest goes through.
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NOTE: Set by owner when deck was made.
Oran-Rief, the Vastwood would also work well in this deck.
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It was a tossup between Vastwood and Llanowar. Can't have too many tapped lands in an aggro deck. Settled on Llanowar because of the immediate effect of Graft and not putting myself back one mana for the turn just to activate it on one, maybe two creatures.
Yes, but Llanowar is a one time effect that your opponent can mitigate with a simple bounce.Also: Primal Below, Savage Summoning, Hunger of the Howlpack and Might of the Masses are all good options for this deck. Though I know you are focusing mainly on creature aggro.
Imperious Perfect is a cc3 card but it might be worth a look instead of Dwynen's Elite. It's slower but more steady in it's token production and is a lord itself.
They where in the deck before. Tried Metallic Mimic in their slot Md haven't gone back. While the token production was useful, the deck is slightly faster now with Mimic's +1/+1 counters.