Standard Land Destruction

by DedWards on 28 March 2011

Main Deck (60 cards)

Creatures (8)


Instants (8)



Enchantments (3)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

illaden made this comment on his deck '31 Land' ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=164902 ) "todays Standard doesn't have land destruction" and I took it as a challenge to make one, so here's the first attempt.

Demolish, Melt Terrain and Acidic Slime to kill lands and then Roiling Terrain for the kill :p

With Liquimetal Coating out, Naturalize and Shatter become instant speed land killers :D

Ornithopter equipped with Argentum Armor is not only a 6/8 flyer, it's a 6/8 flyer that kills lands :P

*EDIT* replaced Shatter with Crush.

Deck Tags

  • Land Destruction

Deck at a Glance

Social Stats

37
Likes

This deck has been viewed 14,541 times.

Mana Curve

Mana Symbol Occurrence

0002418

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Land Destruction

Acidic Slime says. "Where's my Mimic Vat?"

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Posted 28 March 2011 at 17:14

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And I say: "The Vat doesn't fit the theme of this deck."

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Posted 28 March 2011 at 17:21

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Doesn't fit the theme? I thought the theme was to destroy land?

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Posted 02 April 2011 at 20:00

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The Vat says; "Imprint — Whenever a nontoken CREATURE is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard." and the target for my kill is lands, not creatures.

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Posted 03 April 2011 at 19:00

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you could liquimetal coating the slime, then naturalize/shatter it to put it in the vat. I dunno, 3 mana slimes seem like a very powerful combo to me. If you were to go that route, I could see cutting argentum armor for the vat.

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Posted 03 April 2011 at 22:24

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Didn't think of it that way. Whenever I think of the Vat, I think of killing and duplicating my opponents' creatures.

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Posted 04 April 2011 at 05:40

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And there are no Stone Rains because... ?

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Posted 28 March 2011 at 17:54

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mindslaver has deleted this comment.

Posted 28 March 2011 at 17:56

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because its standard ...wow

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Posted 28 March 2011 at 18:56

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play crush or natures claim, costs less, and who cares about 4 life anyways, they dont have lands :)

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Posted 28 March 2011 at 18:58

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I like Crush, but because I'm going to (hopefully) kill them with damage from Roiling Terrain, the 4 life Nature's Claim gives is bad.

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Posted 28 March 2011 at 19:12

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Liquimetal Coating becomes even more broken. Nice deck!

My only suggestion is to add 4 Terraphormic Expanses or Evolving Wilds.

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Posted 28 March 2011 at 19:39

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I use Liquimetal in an even more broken combo in my deck 'Land Destruction (Green)' where I turn a land into an artifact and then cast Splinter on it, exiling it and all copies in his hand, library and graveyard :p

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Posted 29 March 2011 at 06:37

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FU U XD

Well good for me I will never meet this deck ^^

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Posted 29 March 2011 at 20:23

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lol :p

I also won't be making this deck in a hurry as I don't have / can't get some of the cards

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Posted 29 March 2011 at 22:13

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you forgot goblin ruin blaster : O

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Posted 01 April 2011 at 00:13

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I didn't, the goblin can only kill a non basic land and I don't want to be limited to that.

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Posted 01 April 2011 at 05:41

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makes sense. would make a good sideboard, though.

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Posted 02 April 2011 at 02:33

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you forgot ancient stirrings to fetch liquimetal coating.....
look heres my take on what this deck should look like
http://www.mtgvault.com/ViewDeck.aspx?DeckID=155917

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Posted 01 April 2011 at 01:19

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Thanks, I'll take a look at trying to work that card in.

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Posted 01 April 2011 at 05:46

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Just had a look at your deck, yours is based on artifact destruction, mine is land destruction.
Yours rely's too heavilly on Liquimetal Coating, mine uses it as an additional bonus for land kill.

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Posted 01 April 2011 at 05:52

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Brilliant as usual.

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Posted 01 April 2011 at 17:21

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Thanks dude :p

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Posted 01 April 2011 at 20:14

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I do not know if you have considered it or not yet but splinter twin on an acidic slime ( or a manic vandal with liquimetal out) will let you destroy a land every turn.

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Posted 02 April 2011 at 16:41

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That's actually an awesome combo. The only problem is working in the Splinter Twin.

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Posted 03 April 2011 at 07:12

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wow cool deck. i would have started creating this deck if only you made this earlier. i just spent for my latest deck and it's still not complete. kindly take a look at it and help me.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=166141 thanks

btw i think it'd be awesome if liquimetal coating can turn permanents into artifacts several times in a turn so it'd be faster to destroy. maybe use something like voltaic key to untap liquimetal coating

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Posted 02 April 2011 at 18:31

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The idea of untapping Liquimetal is good, but I probable won't do it in this deck.

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Posted 03 April 2011 at 07:14

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I would suggest adding terramorphics or maybe some of the dual land to help getting a more consistent mana flow, other than that awesome deck!

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Posted 02 April 2011 at 18:35

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I originally didn't intend on making this deck, but seeing how popular it's become I mite just and if I do, I'll try get some dual lands and / or Terramorphics

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Posted 03 April 2011 at 07:17

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splinter twin+acidic slime

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Posted 02 April 2011 at 18:51

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I know it's not standard, but an EVIL combo is Liquimetal coating + Splinter... especially if Liquimetal targets a basic land in a mono color deck... just... ow.

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Posted 02 April 2011 at 19:40

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I already know about it and already have a deck using it:
Land Destruction (Green)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=111924

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Posted 03 April 2011 at 07:23

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you should stick myr landshaper in that deck!!

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Posted 05 April 2011 at 03:55

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Terra Eternal could be annoying but I see that Liquimetal should help you get rid of it fast. Nice deck :)

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Posted 03 April 2011 at 01:07

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Even without the Liquimetal, Acidic Slime, Naturalize and Argentum Armor can get rid of it :p

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Posted 03 April 2011 at 07:26

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uhmm, how about that creature card that destroys artifacts as you enter the battle field, maybe side board?

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Posted 03 April 2011 at 07:11

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You mean Manic Vandal and Oxidda Scrapmelter? I don't think I'll be adding anymore artifact hate as in this deck it relys too much on one card (Liquimetal) and will often end as dead cards in hand.

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Posted 03 April 2011 at 07:30

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No Tectonic Edge?

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Posted 03 April 2011 at 14:11

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Tectonic Edge can only kill nonbasic lands and as I said earlier, I don't want to be limited to killing nonbasic lands and reducing my land count to kill one of my opponent's doesn't sound like a good idea to me.

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Posted 03 April 2011 at 18:48

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Hey I was just thinking, if you are running Liquid Metal Coating specifically to make their lands an art... What is worse than having your land turned into an artifact? What if Relic Pertinence says every time you use the land, you get infected :D

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Posted 03 April 2011 at 16:42

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LOL, that's actually a good idea, but for another deck, this deck is designed for killing lands :p

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Posted 03 April 2011 at 18:57

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myr landshaper woud work well here to if you wanted to step outside of standard

nice deck

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Posted 03 April 2011 at 19:13

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I already knew about it, but the challenge I put to myself in this deck was to make it standard.

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Posted 04 April 2011 at 05:41

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I love this deck and would like to play it at a FNM.

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Posted 04 April 2011 at 00:17

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you could add a sword of body and mind to mill them to death and put more lands in their graveyard

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Posted 04 April 2011 at 01:04

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dragin17 has deleted this comment.

Posted 04 April 2011 at 03:53

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dragin17 has deleted this comment.

Posted 04 April 2011 at 04:00

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but i can see where ur goin with it by usin it in combo with roiling terrain it would have been a fun combo but with 8 creatures too much of it is up to luck for this specific deck

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Posted 04 April 2011 at 04:02

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i took the 31 color land idea n ran with it usin all 5 colors just for fun any comments please let me know
http://www.mtgvault.com/ViewDeck.aspx?DeckID=168192

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Posted 04 April 2011 at 03:58

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this is my favorite deck so far. why no dual lands?

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Posted 04 April 2011 at 04:02

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I currently can't afford any so they don't make it into any of my deck designs.

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Posted 04 April 2011 at 05:44

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Dual lands can be overrated sometimes. Not saying they're bad, but in the right deck, they're not as necessary.

However, I would recommend using Expanses or Evolving Wilds.

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Posted 06 April 2011 at 18:51

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dragin17 has deleted this comment.

Posted 04 April 2011 at 04:05

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now i could see sharkan vol in here to give u sum extra time for if ur opponent doesnt do sumthin u could use him to grab 5 4/4 dragons in combination with argentum

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Posted 04 April 2011 at 04:06

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Land destrucition? Standard? I like. enough said.

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Posted 04 April 2011 at 05:09

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Thanks, I like it when people like my deck ideas :p

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Posted 04 April 2011 at 05:47

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Want to check out my l8est casual deck plz. http://www.mtgvault.com/ViewDeck.aspx?DeckID=168960

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Posted 04 April 2011 at 21:53

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batman69 has deleted this comment.

Posted 04 April 2011 at 16:22

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Argentum armor seems sooo clunky to me. Without a way to cheat it out faster, that's 12 mana just to destroy a first land- sooo much more can be done with that mana. How about replacing the armors with the splinter twins? Perhaps replace the ornithopters with birds of paradise? Just a little extra ramp to get their lands in destroy mode faster?

Land destruction seems like a perfect counter to Valakut Ramp- but you've gotta get it going by like turn 3, or it doesn't matter anymore.

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Posted 04 April 2011 at 17:22

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Valakut ramp can't do much without the Valakuts out and Liquimetal Coating + artifact hate should take care of most anything else Valakut ramp can use to hurt me (like the green titan) :p

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Posted 04 April 2011 at 18:03

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I agree 100%- that's why I liked the idea of a little added ramp of your own. It's just for the 12 mana you spend to cast the armor, and equip it, you could have destroyed mulitple lands, and if you really feel like it, lightning bolt them in the face for fun and a little extra damage incase the melt terrains and roiling terrains hadn't finished them. It's just that the ornithopter is basically a dead card or chump blocker without the armor (which could have gone on an acidic slime just as easily), and there are other things to spend that hard earned mana on than the armor.

I love this decks ability to counter valakut and caw-blade both, though. Between liqui-metal coating and the artifact hate, you are overloaded with spot removal for anything- what's that? Jace the Mindsculper? don't mind if I do destroy him for a 1 mana crush.... lol

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Posted 04 April 2011 at 19:09

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I see what you mean. I'll play around with a few ideas and see how they turn out.

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Posted 04 April 2011 at 19:17

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Honestly, you should trade in argentum armor for eldrazi conscription...4 mana cheaper and they still have to sac stuff. no, they might not sac lands, but most people do because they don't want to get rid of their creatures, and, if they know you are playing a land destro deck, they might get rid of creatures, which means you need fewer blockers.

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Posted 04 April 2011 at 23:19

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batman69 has deleted this comment.

Posted 04 April 2011 at 18:20

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Its nice to see different ways to kill land, i like the build. I have my own land destruction deck, works more conventionally, but i make them sacrifice land incase of something like terra eternal, or land shroud. Plus, i also pull and recycle my own land in case of getting mine destroyed. makes for good times. Btw....if your looking for something fun to implement, thresher beats+destructive urge.....when u attack, they sac. a land either way, or voracious cobra+destructive urge....lose a creature or a land.

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Posted 04 April 2011 at 23:52

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The cards you suggested aren't standard and that the challenge I set myself with this deck 'standard' land destruction.

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Posted 05 April 2011 at 05:39

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Love the deck, I think I might throw it together and give it some testing. Try some tumble magnets in your side for some control till you can control the game. It's great against pretty much any deck. Oh yeah and Pyroclasms for birds, elves, forges, goblins and all the other little canon fodders. Just my 2 cents.

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Posted 05 April 2011 at 08:54

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I definitely agree. Pyroclasm needs to be AT THE VERY LEAST sideboard. Take it from someone who plays a non-standard version of this deck regularly. Pyroclasm is a life-saver. You need it.

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Posted 05 April 2011 at 12:38

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Like I said earlier, I wasn't planning on actually making this deck, but seeing as how popular it's gotten I'll put it together and try out some of the ideas I've been given here. Pyroclasm will be one of the 1st.

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Posted 05 April 2011 at 13:38

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Hey Ded -

Overall, I am generally a fan of your decks. They are usually well thought-out and interesting.

But this one, I think, is just too slow. I play my land destruction deck regularly, and if you cannot consistently start killing their lands by turn 3, then it's going to be too late. The opponent will have already had a chance to start establishing their board by turn 4. I think you need to find a way to speed things up with something like Llanwar Elves.

You need to start destroying lands by turn 3, latest.

And I would also highly recommend Ancient Stirrings for land draw/Liquimetal searching.

I'm only trying to help since I play a deck similar to this (except Legacy) very often, and I've playtested it a lot. Consistency and speed are the two biggest hurdles.

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Posted 05 April 2011 at 12:44

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Glad to see I've got some fans :D I originally designed this to prove that land destruction can be done in standard, but now that I'm actually going to build it I'll be modifying it ALOT to get speed and consistancy (with the help of playtesting). Speed and consitancy are the biggest hurdles for most decks :p

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Posted 05 April 2011 at 13:44

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I think you have more land (artifact) destruction than is needed. I think 16 (not counting creatures) is about the limit that should be in a deck. So you could take out 4 of them and put in something to either give you mana or make it easier to fetch the Liquimetal Coatings.

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Posted 06 April 2011 at 19:03

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The best part about Liquimetal + artifact hate is that I can kill almost anything, but I'll try lower the number for some Ancient Stirrings :p

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Posted 07 April 2011 at 16:25

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How about Magnetic Mine?

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Posted 06 April 2011 at 23:14

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Lol, that'd be funny :p

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Posted 07 April 2011 at 16:28

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I must say that i really like this. I have been trying (and failing) to make my own land-death deck. The only thing i would say is that your win conditions seem a little bit too unreliable.

I dont know, but i would add omnath or something to help finish the game when you cant get the argentum armour (or if somebody destroys it).

Still, I REALLY love this deck, well done!

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Posted 25 April 2011 at 15:08

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Well done, you have both land destruction and standard. Impressive +1

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Posted 04 August 2011 at 21:58

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