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So, I just read this:http://magic.wizards.com/en/articles/archive/news/amonkhet-split-card-rules-changes-2017-04-04While I understand the reason behind the change, and I welcome making the rules easier to understand, I can't say I'm not saddened by it. So I thought I'd list some of the old interactions that abused the rules before this change.
*NOTE* The following will not work once the split card rules change comes into effect. Goblin Dark-Dwellers + Boom // BustThe goblin could target any split card in the graveyard provided one half cost 3 or less and cast either half, regardless of casting cost. This was how I got to cast Bust in early version of my take on Ponza, and the initial reason for working the goblin into my deck. Kari Zev's Expertise + Breaking // Entering This is a newer abuse that was only recently brought to my attention (before the change announcement). Basically, with both in hand, you steal the opponent's creature AND reanimate any creature in any graveyard by picking Entering AND both gain haste. Isochron Scepter + Hide // SeekImprinting Seek onto the Scepter allowed you to pick apart the opponent's deck for {2}, and gain life in the process. And you got to use it every turn. *NOTE* The above will not work once the split card rules change comes into effect.
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I was literally days from building boros land destruction with boo // bust dwellers. LITERALLY DAYS.Dodged that one, but I still hate this change
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I had up to 2 Boom // Bust in my Ponza sideboard for abuse with the three mainboard Goblin Dark-Dwellers, mostly for Tron. Now I need to find a replacement. Surgical Extraction is a strong contender for the spot as I already run destruction main and Surgical can target nonbasic lands.
http://www.mtgvault.com/theswarmer/decks/budget-boros-land-destruction/I still just might build it some day, such a shame... such a shame...
Pity, I never had the chance to abuse these combos. :(Will have to wait and see how the hew split cards will fair before I give my opinion though.
Aftermath is an interesting mechanic, but only time will tell how well it works.
Personally, I think it sucks, & it makes me glad I only play casually, as my group & I will disregard it. To me, every time they make a change that decreases a player's options, it feels as though their ultimate goal is to make playing Magic the equivalent of playing an arcade game.
I hate it too, the cards were by no means broken or too popular, they made for chaep-ish decks that had some sick synergies and were quite fun to play. I abhor this change personally, it makes no sense.And there were better ways to go about it too :(
The change wasn't made to neuter the original split cards, it was made to stop the new aftermath cards from being abused.On a different note, once upon a time I might have actually built a budget list using these mechanics, so I too am a bit disappointed. This was a really cool interaction that wasn't nescisarilly game ending.
I know the change was triggered by the new aftermath cards, but that's why I said the change was done poorly.They could have made the rule apply just to the aftermath cards.Or make a different rule just for the aftermath cards.Or make it so that the cards have 2 CMCsBut not just flip us all off like this...
That is true. I just wanted to clarify that there was a reason (regardless of how viable that reason was).
I haven't seen some of these before, but there is one more that you are forgetting that a ton of people used: Brain in a Jar with Beck // Call. For some time, Brain in a Jar decks were quite popular (not necessarily tier, but fun), and one of the best interactions was to use Beck // Call to get 4 1/1 flyers and draw 4 cards, to then keep abusing the Brain in a Jar.
...Iso-Seek extraction is dead now. Wow.
PAL might be able to recover from this dumb change, given that it has some other options and tech...But Iso-Seek and Iso-Pox are completely dead now. Really really stupid rules change. I'm not happy.
I knew this would upset you, but I thought it's better you know before you're called out on it in a match. I wasn't even aware that the Aftermath cards counted as split cards until I read the article. I understand the change was for simplicity sake, but like TheSwarmer said above, it was done poorly. Aftermath is different enough to be separate from split cards to have its own rules, imo.
Well, like I said, PAL has a good chance of surviving. I take a little bit of solace in that PAL was already starting to pull ahead of Iso-Seek and Iso-Pox as the best of the big three. It's been that way for a while, and now with its use of Plunge and Mentor, it's hard to argue against it being the best. It still really sucks to lose those other two. I'm pretty pissed to lose them. However, you take those decks away and it's still a very stupid rules change. Having the game see both halves of a split for a total mana cost makes no sense in the context of how split cards work. In almost every case, the simple solution is to have the game see the half that is being targeted/used/on the stack and ignore the other half. The ONLY major shenanigans that can arise from this is abuse of CounterTop, but that's not really a big issue. Seeing as you can't even use the other half of an Aftermath card until the first half resolves in my mind entirely destroys the idea of the game seeing both halves for total cost.