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I've been sitting with 3x Pyrohemia for a while and always wanted to run it alongside Kor Firewalker. *lands are what I own
Get out Pyrohemia and any of the creatures, then burn with Pyrohemia for the win. All the creatures in here won't take damage from Pyrohemia.The white Honden; Helix; and Firewalker all gain you life, hopefully enough to raise your life just higher than the opponent's so you can survive Pyrohemia's damage.
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My suggestions;-4 Empty-Shrine Kannushi-4 Mistmeadow Skulk+4 Akki Lavarunner (if you can flip it, it also double the damage of Pyrohemia)+4 Silver KnightAlso I think you dont need those shrines. For the Red shrine you already dealing enough damage with Pyrohemiaand for the life gain there are better options like "Nyx-Fleece Ram" or "Ordeal of Heliod" and Lightninig Helixs are also always here. So for the life gain I intend to keep it minimum just enough to keep you alive.-5 Shrines-4 Dawn Charm+4 Nyx-Fleece Ram (also an early blocker)+3 Boros Charm +2 Soltari Priest (unblockable)
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Thanks. I'll see if I have any of these cards and make changes accordingly. I will point out though that Silver Knight isn't Modern legal.
Circle protection red?
Urza's Armor, maybe? Extreme with the 6 mana though.