Pauper Merfolk Mill

by DedWards on 03 July 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Browsing through Gatherer I realised a decent number of Merfolk that mill are commons, so I designed a pauper deck using them.

To make this Modern legal, swap out Counterspell for Mana Leak.

How to Play

Almost every nonland card in here mills in one way or another, so play cards and mill the opponent.

I included a little trick:
Silvergill Douser lowers the target creature's power by the number of Merfolk you control.
Merfolk Thaumaturgist switches target creature's power and toughness.
Use them together and you can kill any creature by making its toughness 0 or less :P

Deck Tags

  • Pauper
  • Merfolk
  • Mill
  • Mono Blue

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

042400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper Merfolk Mill

THE "SHRIEKHORN IS BETTER THAN TOME SCOUR" CAMPAIGN:

First of all, it's colorless, so if you are stranded with a swamp at turn 1, you can get going with shriekhorn already that turn.

I've been playing with both tomescour and shriekhorn in my modernmill, and for more than 200 games I have been registering how much shriekhorn mills on an average. The basis is that I play 4 and play them within a priority to keep track of what happens to lategame shriekhorns, so the first numeric results are always for the most played shriekhorn, while the last is for the least played shriekhorn (which sometimes doesn't get played)

I've tested against the fastest decks on the field (Well elves are not that fast, but I tested it anyways)

SHRIEKHORN VS MERFOLK:
5.571, 5.333, 5.142, 5.037
At no point it drops below 5, so it is statistically better than tomescour.

SHRIEKHORN VS AFFINITY:
5.538, 5.2, 4.888, 4.5
Half of the shriekhorns drop below 5 so two could be replaced with tomescour.
SHRIEKHORN VS INFECT:
5.111, 5, 5, 4.5
They still stay above 4 so no exchanges.

SHRIEKHORN VS ELVES:
5.5, 5.5, 5, 4.888
One drops below 5 and could be replaced.

BUT WHAT ABOUT DECKS WITH ARTIFACT HATRED ???
First of all, only a few nuts persons would target a shriekhorn to destroy it, and in general if they really really want to target your horn, then let them and play mesmeric orb or other superior artifact mill.

SHRIEKHORN HAS OTHER USES:
In legacy I've often used shriekhorn to disrupt cards set for counterbalance, but there must be modern decks where instantly disrupting the top of a library counts for something.
Also, a lot of players favor echoing truth as a sideboard card in modern, and by echoing shriekhorn you gain a fresh mill-clock.

0
Posted 16 July 2015 at 06:25

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