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Update of the Nissa deck I'm playing in Standard. After realising my weakness, I've rearrange rearranged a few things to include Skysnare Spider. There's WAY too MANY creatures with flying in Standard at the moment. Still working on the sideboard... Thinking of replacing Terra Stomper with some Eldrazi when Battle for Zendikar comes out.
Basic green strategy of ramp into beat stick and attack. Somberwald Alpha provides the much needed Trample and a situational power and toughness boost. Reclaim has been increasingly useful as I find more useful things to return. Besides the obvious return of killed creatures, it allows for reuse of land search cards and makes Nissa dying less of a worry. Best times to return is either at the end of the opponent's turn, or in your own upkeep. Elvish Visionary can help draw the returned card in the same turn, so casting Reclaim in your turn isn't as bad. Alternate game plan can be to use the land ramp and Zendikar's Roil to Swarm the opponent. Somberwald Alpha's ability of +1/+1 when blocked helps here.
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