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With two 4/3's for 2 mana in standard, I felt a deck using them was a good idea for an aggro deck. So I looked up other standard legal creatures with power higher than their cmc in the Rakdos colours, threw in a few removal spells, a few options to close the game without attacking, and ended with the list you see here. If Wanted Scoundrels drawback proves to be too painful, I'll replace them with Gifted Aetherborn. *14 Oct 2017*{IDEA}Claim half of Claim // Fame can return 6 different creatures in this deck to battlefield. Question is, is it worth it to try make space for it?
Basic aggro mentality. Play creatures, kill stuff that's in the way, and attack, attack, attack. Ribbons and Ramnuap Ruins provide alternative ways to finish the game. Bloodrage Brawler and Wanted Scoundrels are the inspiration to build this deck. The Scoundrels giving the opponent Treasures is not ideal, but the agressive value makes up for that. Brawler's discard isn't that bad as Ribbons is a finisher, and both Dread Wanderer and Hazoret benefit from an empty / near empty hand. Captain Lannery Storm and Kari Zev both make tokens that turn on Revolt for Fatal Push. As does any of the creatures dying, so you can attack and get value more often than not.Scrapheap also benifits from your creatures dying and is another OK discard option for the Brawler.
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NOTE: Set by owner when deck was made.
Wanted scoundrels is the candy in the back of the van, to easy to set your opponent up for a round 3 five drop and nobody wants that.
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Paying two mana for a 4/3 comes with drawbacks. Question is, are you willing to deal with / accept the drawbacks? I still feel it's too soon to know what Standard is going to be like in the months to come. The void left by the decks lost to rotation haven't been filled completely, so it's difficult to judge just how bad the Scoundrels drawback is. For now, Glorybringer is probably my biggest threat as it exerts to kill my creatures. Cut can deal with it easy, limiting the amount of creature I lose to it .