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Been seeing a few infinite mana loop decks, so I thought I'd look into designing one too.
Combo 1:Equip Elvish Archdruid with Umbral Mantle with 4+ Elves out. Tap Archdruid for 4+ mana. Spend 3 of it on Umbral Mantle to untap the Archdruid. Repeatedly tap and untap the Archdruid to get infinite Green mana. Combo 2:Equip Viridian Joiner with Umbral Mantle. Tap the Joiner for 1 green mana (mana equal to its power).Spend 3 mana on Umbral Mantle to untap it and give it +2/+2.Tap it again for 3 green mana (mana equal to its power +2 from Umbral Mantle). Untap it again with Umbral Mantle for another +2/+2.Repeatedly tap and untap the Joiner for 2 more mana each time thanks to Umbral Mantle. -------------------------------Ancient Stirrings 'searches' for the equipment. Commune with Nature searches for any creature.Swiftfoot Boots provides both haste and protection from targeted removal. Ezuri's "Overrun" effect is one outlet for the infinite mana. Ezuri's regeneration effect is another form protection against removal. I'm sure there's better uses for the infinite mana than Joraga Warcaller, but I can't think of any at the moment...
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You're forgetting a way to actually use all the mana you generate.
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Ezuri, Renegade Leader has an 'overrun' effect that can be activated multiple times. Joraga Warcaller's kicker abilities is "Multikicker", which means it can be kicked multiple times. Both pump all my Elves by a LOT.
yet remarkably useless without Umbral Mantle
Not really. Elvish Archdruid still adds a sizable amount of mana without Umbral Mantle and there's 12 other creatures that add mana too.
I like it! Don't forget that while also having infinity mana, you'll also have a infinite power and infinite toughness creature. So any evasion could help. That said a flavorful exit would be to use Chord of Calling instead of Commune with Nature. With infinite mana it'll allow you could put in one Emrakul and tutor/cheat him onto the battlefield with Chord. Chord is also a good search card just to find the cards for the combo. This is just a a suggestion/idea. I think what you have already is great. With eight possible combo creatures, you have fairly high chances to find one in your top five cards with Commune with Nature. :) +1