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I've been seeing a lot of complaints about Eldrazi Aggro in Modern, and calls for bans, and while I acknowledge the threat, I'm getting tired of the complaints. If you've got a problem, find a way to deal with it. This is my attempt at a way to deal with the Eldrazi aggro. You can read my rant on this here:http://www.mtgvault.com/kjsj3/decks/stopping-the-eldrazi-machine/
Basically, each card is chosen for its interaction with the staple cards in the Eldrazi Aggro deck, but to also work against other Modern deck types.Dryad Militant: Just an awesome 1 drop. Also gets +2/+2 from the Liege :PFiend Hunter: Exile on a stick. I chose this over Banisher Priest for its higher toughness. It can also be played on turn two is turn one was a Bird.Fleecemane Lion: Here I would love to use Voice of Resurgence; but I don't have $240 ($60 x 4) for a set. I was going to use Watchwolf in Voice's slot, but I realised the Lion is strictly better.Loxodon Smiter and Wilt-Leaf Liege: Besides being awesome cards in their own right, against Reality Smasher we can get them out for free when we try kill the Smasher :DDismember: Kills almost anything and can be played early. Also, if the opponent plays Urborg, Tomb of Yawgmoth, you don't have to pay life.Path to Exile: The Best removal in Modern.Selesnya Charm: Exiles most big threats (including a lot of Eldrazi), but can also provide trample; a power (and toughness) boost; and a surprise chump blocker.Ghost Quarter: Kills those Eyes of Ugin and Eldrazi Temples.Sideboard:Gaddock Teeg: Can come in to combat big NONcreature spells. {My bad, he doesn't stop Eldrazi}Natural State and Naturalize: Kills Chalice of the Void. The reason I use two different cards is in case Chalice is set to the one's cost, I can kill it with the other.
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Magic needs more people like you +1
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Thanks :DI'm just getting really annoyed by all the complaints. And, well, practice what you preach. Sadly, I can't really test this against the Eldrazi. There's no one in my club that plays the Eldrazi decks (too many new / young members), so I can only theorise.
I wouldn't call this deck unloved it's really awesome! As for the eldrazi match, it did pretty well at the modern I just came back from beating the eldrazi both times I faced it. The only change I made was replacing 2 fleecemane lion and with restoration angel. Yeah it slowed down my early game and I realize in modern that can be suicide, but being able to take advantage of the fiend hunter loop for a permanent exile instead of a temporary bandage made it a worthwhile experiment to me.
I marked it Unloved before it hit the front page. So I'm guessing you played this list, just slightly modified? Cloudshift, while not a creature, does the permanent exile trick with Fiend Hunter for far less mana ({W} vs {3}{W}).
Ah makes sense.I did and found the list to be sweet. I grabbed the angel over cloudshift mostly because I only had one cloudshift but enough angels from the days of junk reanimator of innistrad/rtr. Also the extra body to make up for the adjustments made me willing to take the risk. Smartest move...probably not, but it was fun and I didn't have to pick up anything new.
Cool. I'd like to know how you faired against non Eldrazi decks.
I agree with thinker
Okay now to answer to answer how I did against other modern decks:Beat: Kiki chord, jund, infectLoss: 8-rack (though it was close just couldn't draw the answers to bridge lock), and R/G Tron. Yeah Karn is a major pain.
So, petty good on a whole. Nice :D Can't be ready for everything, there's just not enough space. Maybe replace Gaddock Teeg with Reclamation Sage for 8-rack?
Actually I don't think the deck is ill prepared for 8-rack in the sideboard as you have 7 answers to the rack effects and ensnaring bridge lock which combined with surgical extraction should swing the tide. I just got unlucky in game 2 and drew only a pridemage that was inquistioned away. Maybe the only change I would make is nature's claim in place of naturalize depending on the meta.
Voice of resurgence is 60$ now! I am just getting back into magic, seeing that is scary. Maybe I should stay out of magic. haha
If you play smart, Voice isn't that bad. I've had games where the opponent got 2 to 3 Tokens off Voice and I still won.
yea it's all about the smart play for sure. Fleece isn't a bad choice at all. Strong creature for sure.
Ya, with Voice being so dam expensive, I thought a strong creature would fill the gap nicely, and what better than one that can become indestructible and untargetable on its own?
My only problem I see with this deck is....do you have a way to deal with Karn?
sorry my comment kept posting not posting posting again and what not. Sry about that
This deck was first and foremost designed to combat the Eldrazi Aggro decks. Karn doesn't feature in those decks. Is Karn a problem? I don't see many decks outside Tron using him. Also, no one plays him in my play group, so I have had no experience facing him, so no experience trying to beat him.
Teeg prevents that. However in addition to Teeg I'd suggest running Pithing Needle in the SB for this as well, since it's rather versatile.
Ghost Quarter + Surgical Extraction can screw over Tron's land base (and Eldrazi Aggro's lands). This slows them down even more.
teeg that's right, I misread teegs ability. That works. I have been out of modern for a little bit. Tron was the only one I knew that used eldrazi. Crazy there is a new eldrazi agro deck out. Is it any good?
32%+ of the Modern decks on MTG Top 8 over the last two weeks have been the Aggro deck, so at least it's popular. Popular enough for people to complain about it being everywhere and some where even calling for an emergency ban. I keep saying that instead of complaining about it, do something about it. This deck is my attempt at doing something about it.
holy shit. That's a lot. Sounds like the new splinter twin deck and how everyone was complaining about that. Don't get me wrong, I saw splinter twin everywhere and at the last modern Monday tournament, 4 out of the 5 matches were splinter twin....definitely got old. But I like what you're doing, trying to fix the problem as opposed to complaining about it.
The reason ppl are complaining, myself included, is because now decks have to be too "specific" to counteract these decks. Twin was rough yeah, but there were so many ways to deal with their combo it wasn't really an issue. Paths, chokes, bolts, nature's claim, dismember, etc. These eldrazi decks are dropping in chalice on turn one for one, or turn two for two and then dropping in one-two 5/5s or better turn two-three. Not to mention, mainboarding quite a bit of graveyard hate cards like relic. Obviously there's ways around it, but they're limited and so now if you want to stand any kind of a chance, you get like three decks to choose from.
I understand why they're complaining, and I'm not saying the complaints are unfounded. All I'm saying is that if you complain about something, at least give some ideas on solving the problem, and an emergency ban isn't the way (though a normal ban will be welcome).
gaddock teeg doesnt prevent them from casting expensive eldrazo, lol
Oops, my bad. (Just reread it now). Still, not a bad card for sideboard.
yea, card is very good imo in very many match ups :))
I'm not a fan of building a whole deck to strictly beat another deck. However I should point out that Gaddock stops noncreature spells. He isn't gonna be of use in the eldrazi matches.
Neither is Kor Firewalker. Teeg is useful against GR Tron tho.
I had to include some stuff for non Eldrazi match ups. Firewalker help against RDW.
Ya sorry that's kind of what I was implying.
I'm not a fan of hating out one particular deck, but Eldrazi Aggro has been reaching 35%+ of Modern decks being played (as per MTG Top 8), which is a problem. I'm tired of hearing people complain about it and / or calling for a ban. If you can waste all that energy complaining about it, why not try come up with a solution to the problem instead. This deck is me practicing what I preach.
I'm not saying you shouldn't play Gaddock but you should edit your description is all. Don't want to give people wrong information. You might want to have like 1 Godless Shrine and 1 Overgrown Tomb. If you plan on playing vs eldrazi a lot your life is important. Kitchen Finks is also useful.
Already updated the description. Will keep those cards in mind after a few matchups.
You'll want to add at least one Gavony Township
Can't believe I forgot about that, thanks. I'll only add one for now, a good number of my cards require two colour mana (double white in the case of Fiend Hunter and Green and white for a lot of the others).
I really hope this deck does do well, Abzan has been a solid mid tier deck for a while along with merfolk . I feel like allot of people are complaining because some of the cheapest decks are not the best and some of the most expensive are the worst, effectively meaning the value of their collection has gone down. This fills me with a kind of perverse, poor person, joy.
I'm with you on that joy, some of these 'top decks' are way too expensive and cause new players to not join the format.I'm hoping it does well too, but to really test it in my small club, I have to try convince some people to actually build Eldrazi Aggro. (No one in my club plays it... yet).
I understand as well. I got out of magic like a yr ago, and some cards prices have doubled or tripled. Some cards went down, but like voice of resurgence, the tapsac lands, it's just ridiculous.
I find prison decks are just overall better vs the field atm.They have great matchups vs eldrazi and affinity not to mention burn, aggro and combo.Only have to worry about tron which isnt that popular and gbx which is maybe 5% of the field.R/W prisonU/W prisonB/W prisonEnduring idealHave such a great play right now, good matches vs like 70% of the meta :D
Like the deck and agree 100% on building decks to beat the problem not banning everything. I myself think that deck building is one of the best parts of magic.
The thing is people aren't crying for bans because the deck is "OP", they want bans for the exact same reasons pod and twin got banned.Eldrazi is the most oppressive deck in a long time, even worse than pod.I have beat it more than i have lost to it, but i am playing enduring ideal in modern as its the best positioned deck atm. Sure im weak to gbx and tron but thats like 5% of the decks in the field.Having a great match vs all aggro, eldrazi, affinity, burn and combo is just great :D.A lot of us want things unbanned in modern, theres 3-5 cards that shouldnt be banned any longer.
And got to ask where I'd the rhino? Running Abzan you would see it in SB atleast?
Its not that good atm, very few abzan decks are running rhino.
The area I am in it is play still
Abzan modrange os still a thing, but its dofferent than this list (wilted abzan) and abzan company.Not every list needs rhino, rhino can't really compete with smasher on turn 2-3.Its just not the optimal card now that midrange/control aren't as strong.There are obviously exceptions depending on decklist.But overall rhino just isn't as good of a play for most decks.The thing about the "still sees play here" kinda comment is that not every songle person has the money to update their decks at the launch of each set.Rhino is fine, its just not as good as it used to be.Hell, one of the strongest cards atm is ensnaring bridge, that sees very little play.
Right. Plus not very big group around here. And yeah a rhino don't do anything against T2-3 smasher
Yeah nobody will call rhino a bad card (unless theyre salty).Like certain meta choices some cards/decks become better depending on the meta.In a smaller meta like yours, it may barely change when a new set is released.My current decks are 8-rack and enduring ideal.Enduring ideal is much better in this meta, where 8-rack was much better in the combo era when bloom and twin were around.Unduring ideal also shits all over affinity which is the second most popular deck atm lol.
I like the rank-8 deck but bigger fan of the lantern control deck. Just don't like that the bridge is $50 each. Just cost to much. But really like the theory behind the deck. And yeah the rhino is a good card ask on its on. Thinking of doing a azban/U to use mirror mockery on a siege rhino.... LOL just a thought something along them lines
I bought them years ago when they were like 10$ each:P meta shifts are nice sometimes.I like top control, but like 8-rack has a few really bad match ups.
What is the list of your Rack-8 deck I'd you don't mind posting it
I can post it, i will just need to update it on here.i have a list on here but its slightly out of date.
http://www.mtgvault.com/viagrasaurusrex/decks/8rack-updated/this is my current list to combat lots of eldrazi decks -_- the colorless can sometimes be rough, but any other list is simple.
Your deck still doesn't deal with the problem. The problem isn't the eldrazi themselves, it's the fact that they have the ability to easily turn 1 Eye of Ugin into 1 or 2 Eldrazi Mimic, turn 2 drop a temple to play a thought knot seer or discard a spirit guide to play reality smasher and swing for an unrecoverable amount. The problem is the turn 2 thoughtseize on a 4/4 body. The problem is a turn 2 Kira glass spinner on steroids. Chalice for 1 on turn 1 is good, but it's not the inherent problem.The biggest problem is that eldrazi have access to the only fast mana in the format based on nothing but lands. You can make the argument that Tron is a thing, but Tron doesn't do anything but play completely fair magic for at least the first 3 turns and is easily disrupted but some well timed resource denial. Eldrazi doesn't play fair magic from turn 1. Eldrazi is a deck that is completely playable in legacy with the majority of the cards completely legal in modern as well. Not even spinter twin or birthing pod can claim this. Splinter Twin was banned to diversify the format, Birthing Pod was banned because it was oppressive, ie 4-5 spots of every major top 8 was a pod variant.This is what we are seeing in the last 3 major events. Eldrazi Aggro dominated the top 8. This is both oppressive and lessens the diversity of the format.All that being said the Eldrazi deck is completely beatable. You just have to go all in on the resource denial train. I don't think I've lost to an Eldrazi deck in my local meta since the deck first became a thing. Link to the deck below.http://www.mtgvault.com/couch312/decks/ld-tooth-and-nail/
I miss the good old days of magic when everyone build there own brew and showed up and battled it out. Now it's all about the price of your card.
It is still that way, and when a deck is made that is shown to be clearly good and consistently win at large events then the demand of the cards in the deck go up and if the cards are no longer printed then supply isn't being replenished. Supply and demand suck. For instance, Endless One was less than a bulk rare, and now that Eldrazi Aggro is the top tier deck it's 4-5 dollars.
prison decks deal with all those problems.4x main deck leyline of sanctity deals with thought knot making it just draw you cards.ghostly prision and sphere make it so they can't attackoblivion ring/d-sphere/nodes to deal with threats or misc permsmany decks can beat eldrazi easy.decks that can combo out early enough, burn, that U/W control deck.coco decks are pretty good if they're running painters servant also.
I may not be hating out their land base, at least I'm trying to combat it instead of just complaining about it (though I did include Ghost Quarter for the lands). I do like the idea of Prison decks. Also, I am helping a guy modify Blue Moon to be more tempo than control. Painter's Servant is excellent against the Eldrazi Aggro, though only if in opening hand or withe a way to cheat it in (like CoCo)
I haven't heard the term prison deck. Could someone explain plz. Is it considered a control deck AKA prison deck?
http://www.mtgvault.com/viagrasaurusrex/decks/dragonscape-prison/Is my take on enduring ideal which is a combo based prison deck where you look to win with dovescape, form of the dragon and phyrexian unlife.You use nykthos as a sudo serra sanctum, and basically just try to lock them out of the game.Another combo is heliod and nodes.You can use heliod to make a token and sac it to nodes to keep nodes in the board making so any creature they cast died the turn after they play it, or they have to deal with nodes.Prison is a mix between control and death and taxes.Depending on your colours the decks can be fairly different and honestly there are many different wincons available.Your weakest matches are tron (besides blue white). I side in starfield here and hope to aggro them out.And gbx, its not so bad with a turn 1 leyline protecting you from discard, you just want to be able to dodge pulse and keep lilly in check.Control os a 50/50 match depending on the builds.Aggro besides infect is easy.Affinty, burn and eldrazi are your best matchups.Suppression field is your most underrated card (if facing a 3 colour deck it just hurts fetchlands soooo hard, and normally always hits a few relevant targets.Dedwards-Yeah with coco you basically just want to buy enough time to combo out, go all in on the combo, bring in your lifegain creatures and servant to buy you as much time as possible.
Just a heads up Couch, the deck you posted is set to private. Was gonna check it out, and was denied. Figured I'd pass on the information.
You might have better luck with a Collected Company Human Tribal variant. Avacyn's Pilgrim and Champion of the Parish for one drops, the rest kind of builds itself. Riders of Gavony help against Eldrazi and other tribal decks while Intrepid Hero is great in the board for big creature decks.Tinkering with this specific list: I think you have too many non-creature spells and that Selesnya Charm is cool but only hits Reality Smasher in the most popular U/W list. I'd lower your non-creature spells unless they're haymakers. Dromoka's Command is likely better than Charm and I'd only recommend it as a one-of if played. I'd add two of the G/W Manland. Knight of the Reliquary is good at being bigger than the 'Drazi if you can get some more fetches involved. 4 Temple Garden is likely too many and 5 of each basic is probably too many as well. I'd get some other duals involved - Manland, Razorverge Thicket, ideally Horizon Canopy (likely cost-prohibitive), and maybe a copy of the land that turns colorless into GG/WW/GW which pairs nicely with all your colorless sources (which you have a lot of - might want to turn one of your Quarters into a colored land).I'm also not sure about Dryad Militant. Maybe Avacyn's Pilgrim is just better? You could swap to Avacyn's Pilgrim, and get some Thragtusk action in there. Always fun. Or play a main deck Worship. Also for sideboard, Kitchen Finks seems better in your Wilt-Leaf deck than Firewalkers since you can't trigger your own Firewalkers and Finks cushions every aggro matchup, not only Burn.
Pilgrim is terrible... just use noble hierarch.I can agree with dropping his charms (even for like vials, or dismembers or like you said a few KotR and some removal like dromoka's command.The human tribe is super weak atm, and this deck doesnt want coco.It relies on its ability to cast cheap spells and have cards you can discard to reality smasher, kol command or other discard and land it in play.
I already have BoP in the deck (don't have, nor can I afford Hierarch at the moment), so do I really need another mana dork? I can see Pilgrim benefiting in a GW Human deck, but outside that, it's not optimal. Ignoring it's ability, Militant is a 2/1 for one mana, that's pretty strong. It also gets +2/+2 from the Liege mid game. Kitchen Finks is a great card, but I don't see any space for it. The Liege is actually quite strong. Besides the discard gimmick, it boosts the Militant, Smiter, Lion, and other Lieges by 2 and BoP, Hunter, and Ooze by 1. I've won games because of the extra damage from BoP thanks to the Liege. CoCo is an awesome card, but again, I don't see any space for it. Each CoCo I put in is one less creature / removal spell. I actually have a set of Horizon Canopy, though with Dismember costing me 4 life a shot, maybe 2 Horizon is maximum, if at all? Also, Wooded Bastion (the GW filter land that gives GG, WW, or GW) only filters colour mana, so it doesn't pair with the colourless lands.
I feel if you wanted a "finks" effect baloth would be a good sideboard option, but yeah i agree with you more than this guy. I understand you have budget restrictions.
The real budget restriction is I live in South Africa and the exchange rate is about ZAR 15.70 for USD 1 :'(
Yeah that is rough, I'm canadian and our dollar is like .68-.72 of the american dollar which is pretty rough
I suggested adding an additional dork because:1) You have 3 Ghost Quarters in your 22-land deck that wants to curve out into Wilt-Leaf Liege. Quarters are to be used immediately versus Eldrazi and that is going to put you behind on mana if you don't have an opener with a dork in it.2) I suggested doing something other than running 12 non-creature spells. My suggestion was to go a little bigger (Thragtusk, Sigardra Host of Herons, Archangle of Thune, etc.) or play some major tump cards (like Worship, Linvala Keeper of Silence, etc). Filling out your curve a bit more is also an option. My CoCo suggestion was to swap the deck entirely to a Human CoCo Tribal deck because I think it is better against Eldrazi (and the rest of Modern for that matter) than a Liege midrange deck at the moment. If Jund is your meta, Smiter/Liege decks are great. If Snapcaster Mage is dominating, Dryad Militant is great. But against Eldrazi, I'd rather have Champion of the Parish/Knight of the Reliquary outsize the Eldrazi, Fiend Hunter/Banisher Priest FTK them, Riders of Gavony trump them, and Eternal Witness/CoCo outvalue them. But I didn't want to simply say, "Play this not that."I disagree that Kitchen Finks isn't your best option against aggro decks and burn. Baloth is slow (in your already slow deck) and gets countered by command/skull crack. Finks comes in only losing half its lifegain to a command and is eager to trade with a goblin guide/wild nacatyl only to transform back into a 4/3 the following turn with a followup Liege. The difference between t3 Finks, trade during opposing combat, t4 Liege and t4 Baloth, trade during opposing combat, t5 Liege is significant. In fact in a Liege deck, I'd run some number of Finks main and have access to the full four out of the board. Firewalker again isn't optimal since you don't have red spells to help pad your life total. Burrenton Forge-Tender is better, but still strictly worse than Finks in my opinion.Viagra, I'm confused:"Pilgrim is terrible... just use noble hierarch.""yeah i agree with you more than this guy. I understand you have budget restrictions."I'm very considerate of budget concerns which is why I was careful to not suggest Hierarch but rather Pilgrim. Anyway, my advice: Trim your non-creature spells. Trim some or all Lions (that card is VERY slow for Modern). Add some Finks. Move your Pridemages to the main. Clean up your lands:4 Razorverge Thicket4 Windswept Heath3 Temple Garden3 Ghost Quarter2 Stirring Wildwood2 Forest2 Plains1 Horizon Canopy1 Gavony Township
Because when i was talking to you i was saying hierarch is just better than pilgrim, when i was talking to the op i was saying i understand that he has budget restrictions.Its one thing to post the best and greatest deck list, its another to post your work in progress.Burn isn't ever a huge percent of the field, so when building a deck thats made to have a great match vs 50% of the field why have main deck hate for burn which is like 1-8% of metas. (Generally smaller stores have bigher burn metas)He has 3x scooze and 3x forewalkers... thats enough.If burn is bolting your creatures that is great for you.
You're proving my point. Firewalkers are not the best option against burn and completely useless against the rest of modern. Finks is good against any creature-based aggro deck and great versus burn.I don't get it. My Pilgrim suggestion was clearly aimed at the OP. How is your comment not directed at my suggestion and thusly at the OP?
scooze is fine and so are firewalkers...burn can easily beat 2 finks, burn cannot beat 2 firewalkers.firewalkers come down a turn sooner and make everything burn has much worse while chumping everything.
If you are going to swap teeg out i had some good results with painter's servant he messed the game ut for a aldrazi playing friend since he couldent use his lands to cast colorless spells. Ad him as say white and the liege will buff him.
I can agree with this.Plus painters servant with firewalkers post board is great.
There's an angel that prevents sacrifice
Sigarda, Host of Herons. Currently just a 5/5 flyer with hexproof. The other text doesn't even need to exist in the current meta.
It stops Annihilator and fetch lands from being used. So yeah, you tell me.
Sigarda's ability says; "Spells and abilities your opponents control can't cause you to sacrifice permanents."So, yes, it prevents the negative part of Annihilator, that's not ab ability that features in the Aggro Eldrazi decks being played. Also, how does it prevent Fetch Lands? It prevents your opponent's from making YOU sacrifice, not them sacrificing their own, nor you sacrificing your own.
I also want to argue that Path to Exile is not the best removal in modern. The problem I have with path is that it doesn't 1 for 1. You path their dude and they get a land, meaning that a path at any point before turn 3 is usually terrible for you and good for them in the fact that they get an extra land drop and get to color fix if they need to. And everyone is running at least 2 basics because of all the ghost quarters running around.I would say that Terminate, Go for the Throat, and Murderous Cut are the best removal spells in the format at the moment.
Path is the best removal in modern... what are you smoking...dismember is a close second(its first in a deck that can cast it without paying life)
Yep. There has definitely been more than 1 deck top 8 in the last 4 major events that play path. Spoiler, there has only been 1 deck top 8 in the last 4 major events that plays path.
Terminate, Go for the Throat, and Murderous Cut are great kill spells, but Path exiles and costs one less mana, allowing you to play far more because you only need to keep one mana open. The basic land they get isn't as bad as you might think, especially against the Eldrazi Aggro decks which run, on average, 2 basics.
Just because wizards broke a deck doesn't mean path still isn't the best choice...please stop being stupid -_-.over the history of modern, path, dismember and cut are all better.
"Please stop being stupid." Definitely how you convince people you're right. I remember why I stopped using this site. Even before Eldrazi was a thing the only decks that ever top went to the top 8 played path in the side. Sure, path is 1 less mana, but accelerates your opponents mana base. Decks play basics because it makes path to exile and ghost quarter that much worse. You know what path was good in? Geist control and UWR Splinter Twin, because all your trying to do is get there. In a mid-late game deck path is mediocre.Either way you kids don't seem to give any thought to any opinion different than yours, so since it doesn't matter I might as well say it.Painter Servant is a bad card outside of legacy, it slows Eldrazi down and is shit against everything else, hope you don't play against grixis, jund, or kiki chord.Also, there is a reason prison decks aren't played. From a competitive stand point they are meh. They're great at FNMs and when you're just trying to have fun, but that's it. The only prison deck that has done anything of relevance in modern is lantern control, and if you don't know exactly how to sequence your deck and are not fast at it, the best you can do is draw every round if your opponent makes you play it out.
you sir a insane... Sorry for stating it how it is...painters servant is fine as a sideboard card, you are seriously insane if having 1-2 in the sideboard of a coco list is a bad idea... on the play you literally cripple their manabase...It's clear you don't understand how to evaluate cards so i will just leave it as that.
Though I agree with you, path and swords are the best removel in white, I think. I'm modern I'd say there is no best removal, however I think there will always be a best removel for a meta.On reflection of my own experience of playing derdgevine path and dismember are the most scary to me, as I cannot regenerate from them.Terminate is great but hard to cast. Cut uses allot of resources so it's easy to get blown out by counters. I'd say your choices are far better vs midrange and ramp. But are weak vs aggro and control. Would you say my assessment is correct, or have I missed something. I apologise for the response of the others on this site. The loudest voices are not always the majority.
Dismember is super strong atm due to how popular eldrazi is, path is strong for its effect and how easy it is to cast.The reason its even better in this deck is because he can pay 1 mana to target say a reality smasher, and discard a smiter or wiltleaf and put them into play so its like a 2 for 1 for you instead of against you.plus like you said path is just too strong against some decks, sure its not the best vs say scapeshift... but its always GOOD vs any creature based deck.(besides boggles)Hell even LSV and all the pros today called it the best removal spell like 10 different times on the gp stream
Hell, whats the best eldrazi list atm?oh its U/W, what is one big reason they're playing white?Yep, path.
"Yep. There has definitely been more than 1 deck top 8 in the last 4 major events that play path. Spoiler, there has only been 1 deck top 8 in the last 4 major events that plays path." - Cloudout of 3 gps this weekend. the top 2 decks in each event(5/6 were U/W eldrazi)had almost 20 copies of path alone...not to mention the other U/W eldrazi in the top 8 that lost in the quarters/semis.not to mention the other few decks running path...man, i sure don't understand good removal or how it works...I must be "new" and a "kid"So what you're telling me is eldrazi has found its best and most likely final list pre-ban gp/pt events(BDM said the deck is way past the breaking point and was already being looked into hard)and look at that, its a list playing path as its main form of removal...
"You know what path was good in? Geist control and UWR Splinter Twin, because all your trying to do is get there. In a mid-late game deck path is mediocre."Literally just copied and pasted that from my own comment. I am fully aware that path is good in decks that just want to get there. Guess what dickhead? Eldrazi is an aggro deck that is just trying to get there. It doesn't care if you get an extra land because it's trying to kill you before that's relevant. Before eldrazi discovered that displacer creates an infinite loop with training grounds and drowner of hope path wasn't seen in any eldrazi variant.In decks that want to get to mid to late game, path is not good. It's the best removal available to anything playing white, but it is not good for mid to late game strategies.I mean cool, the interaction with reality smasher and path + smiter or liege is interesting, but what do you do if they play literally anything else? Thought-Knot Seer takes your removal and you hope to top deck another removal spell. Any deck that wants to play any form of control and not play eldrazi is in a bad spot because of eldrazi. Literally everything they do is bigger and better than anything your deck can do unless you're all in on aggro or combo, in which case you really hope they don't have thought knot seer.
You path any threat they play that is worth it which is most things in certain decks... you're really overvaluing that extra land...path is value.sorry you can't comprehend that. i have already stated my claim with more than enough proof so i will take this victory and let you stew in your juices.
How does this deck do against eldrazi decks that aren't aggro?
I wouldn't know, haven't had a chance to test this personally. warcat1991 says he's played it, check the first comment string for this deck.
All the matches I had against the eldrazi involved the pilot going pedal to the metal. I don't know if it was because they drew "that part of the deck" or if it was meant to be the zerg rush all the way.
Eldrazi Modern doesn't really play big noncreature spells, aside from All Is Dust, and so I think replacing Gaddock Teeg with something like Eternal Witness or Reclamation Sage would be better.
Eternal Witness is a good idea. Will keep it in mind once I get the Lions to test this with.
Even if you don't like her in this brew after testing, I support picking up a few eternal witness as well. She's great in a variety of decks.
I'm surprised that everyone talked so much about Voice of Resurgence and no one suggested Kitchen Finks instead.
Kitchen Finks was suggested. I kept the Lion as it’s costs 2, so a turn earlier than Finks. You can use Finks if you like, I just don't have any.
So you're complaining that people are bitching, understable. So to beat the deck I now have to make a completely new deck, not my playstyle, and I own few of the cards. And on top of it it only does very well against Eldrazi.The people "complaining" are not wrong. A ban is needed, a deck this powerful should not have a deck built specifically to build it.
There's at least 3 other deck types I know of that can mess with the Eldrazi menace: Blue Moon; any Painter's Servant strategies, and recently I've noticed WU control can do it. I don't have any of the cards needed for those decks, nor the money to get them, so I designed another type that both fits my play style and can still do well against other deck types. warcat1991 has been kind enough to actually test this and has had reasonable success with it. Tweaks after playtesting will be needed, but I've yet to test this. I'm not saying that the complaints are unjustified, and I do agree with most of them, I'm just saying that if you're going to complain, do something about it.
I see this deck working quite well against several other types of modern decks. It seems like a good build overall that is especially effective against Eldrazi Aggro. The main problem I see with the Eldrazi theme is mot enough removal in a lot of decks. I reckon I could beat an Endrazi deck with my Rakdos Aggro because of all the removal in it. Long story short:USE MORE KILLY SPELLS
Exactly. I looked at the lists being played, noticed a trend (lots of creatures) and build with that trend in mind. If there's a problem, equip yourself with tools to solve that problem, in this case, include more kill.
I don't know if it falls in anyone's budget but esper control and bant ghostway are pretty good at playing the die game and seem to do pretty good in the current meta. At least where I play (skill level ranges from I go to SCG opens to hey look at my homebrew so it may not be the best field of data)
Did you say Esper?
Esper doesn't sound like a bad plan. It's got access to some of the best kill and control cards in the format.
One advantage I also see with this deck is it stops the Titans from graveyard recycling as well as being able to remove a lot of threats and deal a lot of damage
Besides Path to Exile and Selesnya Charm, Surgical Extraction from sideboard can help too. Just target the titan in the graveyard while its shuffle back effect is on the stack. Sure, he still gets to shuffle everything else back, but the titan, and any other copies of it, will be exiled, preventing further shuffle-backs.
People got to find something to complain about. I know when twin was around everyone was bitching about how twin needs banned. Now, with Eldrazi they turn there attention to it. I played last night placed 2nd and played four Eldrazi decks, I find hand disruption, Fulminator Mage, Phyrexian Obliterators, and siding Surgical Extractions go a long way. Nice to see you back up on the front page, I enjoy going over your decks and brainstorming new ideas.
Nice to be back on the front page :DBeen a while since I've brainstormed to this degree, been kind of stagnating. I think the surprise of the new Menace got the cogs turning again.Depending on your core deck idea, I believe there's a lot one could include to ward off the 'common' threats. Most of which can come from the most unlikely of places. I once surprised a player with a well timed Beckon Apparition to stop the Persist + Melira, Sylvok Outcast combo (just exile the creature before Persist brings it back). I had modded my WB token deck to include no actual creatures (Beckon Apparition took Doomed Traveler's slot) and had 3 Surgical Extraction in sideboard too. He practically rage-quit :PLucky for me, most South Africans seem to be waiting to see if anything in the Eldrazi Aggro deck gets banned before dumping money into the deck. Everyone seems to be expecting Eye of Ugin to be banned, if there is a banning. While I'm also hopping for the ban, I find that if people think hard enough, they can actually make decks that can out these problem decks with keeping them viable against other decks with surprising ease. Even Twin wasn't bad, once you knew how to time that kill / enchantment destruction spell. I even started to sideboard Batwin Brume in my B / BX decks because its black part of its effect could kill the Twin player BEFORE the attacking creatures could kill me.
On the record, I have played this deck a few times since the eye ban and it still contends with the decks that have returned/moved in with the power vacuum. Burn and Affinity are a nuisance and Karn still wrecks shop without Teeg on this build, but the number of neutral/favorable matches still makes this solid choice.Yes I know it's a month later and my experience won't match everyone's but I still wanted to share.
Wilted abzan was a deck before eldrazi was a thing, which is basically what this deck is.it's great in discard heavy metas.so you having decent results doesn't surprise me.not trying to take anything away form you just letting you know
Thanks for the update, really appreciate it. I'm still trying to aquire some of the cards to actually run this myself, I just haven't had the funds to order the missing cards.
yeah that's moderns downside...i just built 90% of tezz sword control only missing 3 tezz -_- expensive deck wish i could have landed those tezz when he was 15$
Besides the dual lands, which I have substitutes for, I already have all the expensive cards. All I'm really missing is the Fleecemane Lions, which are cheap, and one more Scavenging Ooze. Also, Gaddock Teeg is the only sideboard card I'm missing. The problem is, I can't trade for Lions and Gaddock Teeg in my town, so ordering online is the only option, but at 14.70+ ZAR to the USD, the shipping will kill my wallet more than the cards.
I was lucky to have 4x polluted delta from my old standard deck and 3x watery grave from my older standard deck.Traded for like 600$ in cards mostly for sideboard.In the perfect world, fleecemane will be voice of resurgence, but i understand budgets all too well.Yeah I'm from canada and with our dollar being low compared to USD. Shipping hits us harder than normal.I have 4x inkmoth i can trade but my wife wants to use them still lol.
Wow! Lots of comments- too many to read ??. Great build! I haven't gotten the privilege to play against any eldrazi decks yet, nobody on my neck of the woods plays them, but I hope to pick a fight with one soon to see what all the fuss is about. The one card that jumped out that seemed like it woukd fit great in this is doubling season - doubling all those counters you're dealing !
Actually, Doubling Season wouldn't help at all. Ignoring that it costs a lot of mana (and money), it's effect doesn't help the strategy at all. I have like 2 creatures that can put +1/+1 counters on themselves, one land that dishes out +1/+1 counters for a high man cost and only one card that can produce a token. Including Doubling Season would just be counterproductive, especially since I'd have to remove creatures or kill to fit it in.
Ok, it was just a thought. I like it with Gavony Township and selensya charm, but to each their own. Nice deck, good luck beating up on the Eldrazi !
I was thinking about something: The Hot Page is stale as american mainstream beer (I know you have great micro breweries, so shut up^^) and the MTGVault team hasn't done anything about the site in years. They promised to change the algorythm of the Hot Page, but they also said they'll bring the forums back "soon". Well, the forums are still down, in fact they were already down when I registered in september 2013 ...So, what I suggest is:If you had a deck on Hot Page and the discussion dried up, you might as well stop listing your deck as public, hence removing it from Hot Page and making room for others. I have currently 2 decks occupying precious slots on Hot Page even though nobody has replied to them in weeks. So, what I will do is make them private soon. I am asking you politely to do the same once you haven't gotten any replies for a considerable amount of time.I will, however, list them again after some time, because otherwise they would end up in Nirvana. But until then other decks will have a shot at Hot Page and meanwhile my stale decks can't get any new Likes (which seems to be the main factor for Hot Page, not the actualy activity), so hopefully it won't immediately hog up Hot Page again.I don't actually expect anyone to follow my example but at least I tried to fix this site.
I replied recently ?? But , good point nonetheless. I was just thinking today that the site needs forums.
Yes, but the last comment before that was in april. Anyway, it's just a suggestion and of course up to the author. I just pasted this message to the decks with the least activity in the past couple of weeks.