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Another random idea, this time using Enduring Ideal and Paradox Haze to set up a curse based win.
Main idea is to get at least one Paradox Haze on yourself before casting Enduring Ideal, then surch up and enchant the opponent with curses. Paradox Haze pulls double duty here. In addition to getting you multiple Epic triggers, a lot of the curses can be doubled up on as they trigger in the enchanted player's upkeep(s).Torment of Scarabs and Cruel Reality are the main win conditions. Overwhelming Splendor + Curse of Death's Hold makes it so the opponent never has any creatures. Ghostly Prison and Sphere of Safety help protect you until you can combo off. Search for Azcanta helps dig for combo pieces and transforms into a land that can dig for Enduring Ideal. The land ramp + Signet ramp you into playing Enduring ideal earlier.
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NOTE: Set by owner when deck was made.
This version seems far better than the first one.
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They resolve around two very different Epic spells so their win conditions are also different. This one can do a lot more once active, while the other makes the opponent do a lot less. Personally, I think they're both good, but neex a lot of work to make them great.