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Tweaking my Elf Warrior deck to include Rhythm of the Wild and Growth-Chamber Guardian.
In a lot of ways, this is just a cheap (mana wise), low to the ground, aggro deck. The difference being the synergies between the cards. So play cretures and bash face, though be mindful of the verious interactions between each of the cards. Nettle Sentinel is an overstated 1 drop, and other than the Bolts, any nonland card you play will untap it. Time the untapping right, and you'll have pseudo vigilance.With 6 fetches, and creatures dying, getting Narnam Renegade's Revolt is easy. Deathtouch makes opponent's blocks difficult. Wren's Run Vanquisher is another overstated creture. With 27 Elves in the deck (Mimic is a Construct), you shouldn't have to pay the {3} very often. Also, deathtouch. Bramblewood Paragon and Metallic Mimic supply a lot of free +1/+1 counters. Almost always call elf for Mimicsl's ability to benefit from Warcaller. Growth-Chamber Guardian loves the free +1/+1 counters, which make it work very similarly to Squadron Hawk. Joraga Warcaller also loves the free +1/+1 counters because its last ability doesn't care where those +1/+1 counters come from. Often just kicking it once with Bramblewoods and / or Mimics out makes it a 1 mana lord that boosts the team by +3/+3 or more. More often than not, you should get the token off of Dwynen's Elite's ETB, making this a 2 mana card that gives 3 power or more, depending on lords involved.Lastly, Rhythm of the Wild either gives free +1/+1 counters, or haste when needed. It also makes everything uncounterable.
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NOTE: Set by owner when deck was made.
Bloodbraid Elf would be a great curve-topper as it represents decent stats and can get you anything from your deck free, increasing your board state significantly and forcing your opponent to take some serious damage or use two cards to deal with your one.
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I've been meaning to get my hands on Bloodbraid Elf, just sad it's not a Warrior (for Bramblewood Paragon ).As for what it'd replace, I think [[Dwynen's Elite]] might just be the weakest in here.
It does give you creature advantage, but neither of them are very impressive. I agree.
+1 from me I like the deckI would add imperious perfect
IP wouldn't be fast enough for this. This is green aggro. As much as I like IP myself because it makes Warcaller STUPIDLY HUGE, it costs 4 and takes a full round to be active unless you have Rhythm of the Wild out.
Imperious Perfect is a great card, but slows down the deck too much (believe me, I've tried it).