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Been a while (years) since I updated my Stronghold Discipline deck. Amonkhet gave one of the best upgrades this deck could ask for: Trespasser's Curse, which is a noncreature Bloodseeker. Ixalan also gave a much needed tool: Dowsing Dagger, Which is an unconditional way to give creatures to the opponent, plus they're 0/2's with defender, so no worry about being attacked :)
This is one of those multi layer / janky decks where everything works together, even if it's not clear how. But that's what I'm here to explain.First, the original "I win" card in this deck is Stronghold Discipline. Over half my games I have won with earlier versions where without it, but it's still too good with the rest of the gameplan not to keep them in. In order to fuel this, the opponent needs creatures. That's where the following came in handy:Dowsing Dagger: {2} to give two 0/2's that can not attack. Second cheapest token giver.Forbidden Orchard: Cheapest way to give tokens. Also, the mana fixing helps a lot.Mercy Killing: Kills something big and replaces it with lots of 1/1's, making Stronghold Discipline better.Now the common way to win is off the triggers of Blood Seeker / Suture Priest / Trespasser's Curse + token givers. Hissing Miasma and the {B} part of Batwing Brume help here too. As for the sideboard:Kambal, Consul of Allocation helps against spell heavy decks.Anguished Unmaking is for anything Mercy Killing or Path can't deal with. Dawn Charm is, imo, the best 2 mana fog there is as it can also counter a spell targeting my face. Ratchet Bomb can get rid of all the tokens at once for {2}. Also gets around non targetable stuff.
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NOTE: Set by owner when deck was made.
I have thought of doing something along these lines a few times, I really like this! I hadn't considered "Mercy Killing" or "Hissing Miasma", so thanks for putting me onto those. I had thought of using "Blood Reckoning", though Miasma is probably better. I also had "Killing Wave", though the damage on that is optional (does get around hexproof though I believe).
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Hissing Miasma is an all star in this deck, especially when you can fog. Which is what makes Batwing Brume so awesome, it fogs and drains.Because Stronghold Discipline requires creatures in play, mass kill is counterproductive. Killing Wave isn't a bad card, but it'd be contending with Stronghold Discipline for a slot.
Although, Massacre Wurm is actually a good contender for Stronghold Discipline's spot. It's got a higher cmc, but it's a mini wrath that drains.
I've always loved this strategy of winning. I think Hunted Horror would be a better fit then Hissing Miasma. This gives you another 2 mana source that puts 2 creatures into play under opp control. As Well I think Flickerwisp would be more versatile then Stronghold Discipline. Just my thoughts.
I tried Hunted Horror in earlier builds. Due to the lack of removal, giving the opponent anything bigger than a 1/1 is actually bad. Additionally, the creatures the Horror gives have Protection from Black. The deck also gives a ton of creatures, so despite the horror's impressive 7/7 body and trample, which can't block the 3/3 centaurs it gives, you can't really attack without it dying.I even had Sleeper Agent in earlier builds. Giving anything bigger then 1 power tends to bite back too hard for this deck to handle.
Very cool idea! My husband has a deck that's similar, but uses Repercussion and Blasphemous Act. It usually wins fast enough to not need any creatures on his side.http://www.mtgvault.com/Zolaerla/decks/draw-and-burn/I really like janky decks like this though.
Lol, the Repercussion + Blasphemous Act combo is cool. Sadly, Repercussion isn't Modern legal, which is a requirements for me to actually play this at my LGS (we only play Standard and Modern). I guess I could get a similar effect from cards like Rakdos Charm (which requires a splash of red) and / or Killing Wave (which competes with Stronghold Discipline for a slot).There's another build I'm tinkering with which uses blue to include Hunted Phantasm (gives an opponent 5 1/1 Goblins). Problem I'm having is acquiring decent UB and WU lands...
hey, it's been a while! A few years ago when you posted your original "attack me I dare you deck" I choose to build the deck myself. Ironically I have not checked your account for a very long but my current deck is actually very similar to this copy (Mercy Killing is amazing), personally, however, I've had a lot of trouble against planeswalkers/control decks. I play 6 discard spells, hero's downfall, and some draw spells in order to help keep pace with them a bit more. I was wondering if you've had similar issues with the deck.
I've not played against many 'walkers, so i can't comment on those effects. Control is annoying, but slipping in a Trespasser's Curse along with Forbidden Orchard and Dowsing Dagger goes a long way. Even won a game by equipping the dagger and attacking :p