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My take on Selesnya Knights
Classic Tribal shenanigans. Play tribal creatures and things that synergies with the tribe (normally team wide +1/+1) and attack with (hopefully) larger creatures than the opponent.There was a toss-up between Steel Leaf Champion and Benalish Marshal. With both costing 3 of their respective colour, I didn't see them working well in the same deck. That's where Radiant Destiny helps, meaning I can play the beafier Steel Leaf Champion. Which also means playing Llanowar Elves, which helps get a lot of the 3+ mana cards out much earlier. I'm still undecided on Adventurous Impulse. Thinking of putting Druid of the Cowl in its slot to help cast the bigger cards more often. (there is a lot of 3 dropsbin here).
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NOTE: Set by owner when deck was made.