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Bros land destruction deck inspired by a deck showcased by MerynMoon:https://www.youtube.com/watch?v=tp_NpbbPfZoAfter watching the games in the video, I felt the Celestial Kirin + Ugin's Conjurant combo didn't come up often enough to really be worth it in the end. It's a good combo, but to me it didn't feel like the rest of the deck fit the combo, but I liked the rest of the deck, so i cut the combo.
The idea is to "Armageddon" (aka: destroy all lands) with the Bust half of Boom // Bust or Ajani Vengeant's ulti, but to minimise the effect on your lands.To get around the down side of destroying your own lands we use Cascading Cataracts and Darksteel Citadel, which are indestructible, and Flagstones of Trokair which fetches you a plains card (normally Sacred Foundry) when it is destroyed.The mana rocks (Boros Signet and Talisman of Conviction) both help you have mana after you Bust and ramp you into your more expensive cards, including Bust itself.Experience has taught me that just destroying the opponent's lands isn't enough, you need an end game. That's where the planeswalkers come in:Nahiri: Helps loot needless lands to hopefully draw into more relevant things. She can also exile a creature, artifact, or land, and her ulti fetches Tentacruel.Gideon: Is both an indestructible beat stick and a source of token production.Chandra, Awakened inferno: Both her minus effects are removal, and her emblem can win you games.Chandra, Torch of Defiance: She supplies mana after a Bust and ramps you (into Bust / Awakened Inferno). She can be removal, in a pinch. She is pseudo draw. And her emblem wins games.Ajani: He keeps a permanent (including a land, if need be) tapped. His "lightning Helix" ability can slowly win a game or act as removal. But his main inclusion was for his one sided Armageddon.
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NOTE: Set by owner when deck was made.