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OK, so it's not land destruction, it's land bounce. This is my entry into the "Victory Through Aneurysms" challenge. This is based off a deck a fried made a while back. Bounce all your opponent's lands to make sure he can't play anything and if he does play something, counter it. (Force Spike's one of my favourite counters) I've found that not being able to play anything is the most annoying thing that can happen in a game of Magic. The point is to make the opponent quit. This is just a rough version for this deck as I can't remember everything that he has in it. The sideboard needs work.
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there are better ways of doing a bounce deck. I would speed it up and use better cards to speed it up and find ways of locking your opponet.
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I know there are better ways of making a bounce deck and I did say this was a rough build. If the deck works, the opponent should be "locked" because he won't be able to play anything that costs more than 1. What better and faster cards where you thinking of? I mite edit this with those cards.
you need at least 3 scepters, capsize, and you also need to put cards in that help you draw. I would also look into useing the Lighthouse creature that gives you extra turns after their turn. The temporal adept will help but thats 3 mana each turn with mana breach will lock you down also. I would also consider sol rings or another form of mana production to allow for you to have mana to use if mana breach starts to hinder you.