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Tweaking a deck that's been sitting in a box in my cupboard for a while now.
The plan is to make the opponent lose life for getting creatures, attacking with creatures, and having creatures. Suture Priest and Blood Seeker cover the life loss for getting creatures. Hissing Miasma; Batwing Brume; and Souls of the Faultless deal with the life loss for the opponent attacking. Losing life for having creatures is the job of Stronghold Discipline. Now, not everyone plays enough creatures for these cards to do their job, so I included ways to give the opponent creatures in the form of Forbidden Orchard and Mercy Killing. Normally, I'd lose because of the excessive number of attacking creatures, but that's why I included "Fogs". Ethereal Haze is awesome, even outside of combat, and Batwing Brume punishes the opponent for attacking while fogging the attack. Sometimes, there's a creature too dangerous to let attack, and that's why Mercy Killing and Pillory of the Sleepless are in here.
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Very nice. Almost pauper. unless pauper excludes uncommons as well. But I can see this running well. I bet it is fun to play
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Pauper is commons only. In Pauper you can use an uncommon only if it was printed as a common at least once.
So, a friend of mine has a similar deck, and she chose not to have fog effects, but used extort from rtr to get the needed protection from creatures.
I've found that in practice that this deck doesn't like to give me much mana, though that's probably just my (bad) luck. So extort wouldn't help me much.
if in game two someone boarded in tainted remedy you might take some damage so I would board naturalize
No green to play that. Disenchant is the White equivalent, and there is space in sideboard for that. Would prefer something that hurts the opponent attached to the enchantment removal though.
true, true